{"hash":"0x3B5107353267D7A1","ns":"STATS","name":"STAT_ID_SET_BOOL","slug":"STAT_ID_SET_BOOL","official":true,"named":true,"luaName":"StatIdSetBool","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"statId","type":"Any*"},{"name":"value","type":"BOOL"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"statId: see STAT_ID_IS_VALID"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/STATS/STAT_ID_SET_BOOL","markdownUrl":"https://natives.borderlinerp.com/natives/STATS/STAT_ID_SET_BOOL.md","snippets":{"lua":"local retval, statId = StatIdSetBool(value, p2)","luaInvoke":"local retval, statId = Citizen.InvokeNative(0x3B5107353267D7A1, Citizen.PointerValueInt(), value, p2, Citizen.ReturnResultAnyway())","js":"const [retval, statId] = StatIdSetBool(value, p2);","jsInvoke":"const [retval, statId] = Citizen.invokeNative('0x3B5107353267D7A1', Citizen.pointerValueInt(), value, p2, Citizen.returnResultAnyway());","csharp":"var statId = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x3B5107353267D7A1, statId, value, p2);\n// statId.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}