# STATS::STAT_REGISTER_LEGENDARY_ANIMAL_DEED

- **Hash:** `0xCD0D69C65BB0E8B9`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatRegisterLegendaryAnimalDeed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/STATS/STAT_REGISTER_LEGENDARY_ANIMAL_DEED

## Signature

```c
void STAT_REGISTER_LEGENDARY_ANIMAL_DEED(Hash deedHash);
```

## Parameters

- `deedHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
StatRegisterLegendaryAnimalDeed(deedHash)

-- always available, by hash
Citizen.InvokeNative(0xCD0D69C65BB0E8B9, deedHash)
```

### JavaScript

```js
StatRegisterLegendaryAnimalDeed(deedHash);

// by hash
Citizen.invokeNative('0xCD0D69C65BB0E8B9', deedHash);
```

### C#

```csharp
Function.Call((Hash)0xCD0D69C65BB0E8B9, deedHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
