{"hash":"0xD5910ECF81A2278C","ns":"STATS","name":"_STATSTRACKER_DEED_STATUS","slug":"_STATSTRACKER_DEED_STATUS","official":false,"named":true,"luaName":"StatstrackerDeedStatus","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"deedType","type":"int"},{"name":"deedHash","type":"Hash"},{"name":"missionStatus","type":"int"},{"name":"data","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/STATS/_STATSTRACKER_DEED_STATUS","markdownUrl":"https://natives.borderlinerp.com/natives/STATS/_STATSTRACKER_DEED_STATUS.md","snippets":{"lua":"local data = StatstrackerDeedStatus(deedType, deedHash, missionStatus, data)","luaInvoke":"local data = Citizen.InvokeNative(0xD5910ECF81A2278C, deedType, deedHash, missionStatus, Citizen.PointerValueIntInitialized(data))","js":"const data = StatstrackerDeedStatus(deedType, deedHash, missionStatus, data);","jsInvoke":"const data = Citizen.invokeNative('0xD5910ECF81A2278C', deedType, deedHash, missionStatus, Citizen.pointerValueIntInitialized(data));","csharp":"var data = new OutputArgument();\nFunction.Call((Hash)0xD5910ECF81A2278C, deedType, deedHash, missionStatus, data);\n// data.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}