# STATS::_STATSTRACKER_DEED_STATUS

- **Hash:** `0xD5910ECF81A2278C`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatstrackerDeedStatus`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/_STATSTRACKER_DEED_STATUS

## Signature

```c
void _STATSTRACKER_DEED_STATUS(int deedType, Hash deedHash, int missionStatus, Any* data);
```

## Parameters

- `deedType` (`int`)
- `deedHash` (`Hash`)
- `missionStatus` (`int`)
- `data` (`Any*`)

## Returns

`void`

## Usage

### Lua

```lua
local data = StatstrackerDeedStatus(deedType, deedHash, missionStatus, data)

-- always available, by hash
local data = Citizen.InvokeNative(0xD5910ECF81A2278C, deedType, deedHash, missionStatus, Citizen.PointerValueIntInitialized(data))
```

### JavaScript

```js
const data = StatstrackerDeedStatus(deedType, deedHash, missionStatus, data);

// by hash
const data = Citizen.invokeNative('0xD5910ECF81A2278C', deedType, deedHash, missionStatus, Citizen.pointerValueIntInitialized(data));
```

### C#

```csharp
var data = new OutputArgument();
Function.Call((Hash)0xD5910ECF81A2278C, deedType, deedHash, missionStatus, data);
// data.GetResult<int>()
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
