# STATS::_STAT_ADD_ANIMAL_SAMPLE_TARGET

- **Hash:** `0x90E9A5DADBABC918`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatAddAnimalSampleTarget`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1355
- **URL:** https://natives.borderlinerp.com/natives/STATS/_STAT_ADD_ANIMAL_SAMPLE_TARGET

## Signature

```c
void _STAT_ADD_ANIMAL_SAMPLE_TARGET(Hash animalType);
```

## Parameters

- `animalType` (`Hash`)

## Returns

`void`

## Description

Related to animal tagging

## Usage

### Lua

```lua
StatAddAnimalSampleTarget(animalType)

-- always available, by hash
Citizen.InvokeNative(0x90E9A5DADBABC918, animalType)
```

### JavaScript

```js
StatAddAnimalSampleTarget(animalType);

// by hash
Citizen.invokeNative('0x90E9A5DADBABC918', animalType);
```

### C#

```csharp
Function.Call((Hash)0x90E9A5DADBABC918, animalType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
