# STATS::_STAT_CALCULATE_COOLDOWN

- **Hash:** `0x1E7384AB5D4F4581`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatCalculateCooldown`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/_STAT_CALCULATE_COOLDOWN

## Signature

```c
int _STAT_CALCULATE_COOLDOWN(int value);
```

## Parameters

- `value` (`int`)

## Returns

`int`

## Description

Calculation: (value / 1000) / 60 % 60

## Usage

### Lua

```lua
local retval = StatCalculateCooldown(value)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1E7384AB5D4F4581, value, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = StatCalculateCooldown(value);

// by hash
const retval = Citizen.invokeNative('0x1E7384AB5D4F4581', value, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x1E7384AB5D4F4581, value);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
