# STATS::_STAT_DONATE_INCREMENT_ITEM

- **Hash:** `0x7C2ABF6E556B21FC`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatDonateIncrementItem`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/_STAT_DONATE_INCREMENT_ITEM

## Signature

```c
void _STAT_DONATE_INCREMENT_ITEM(int item, int slot, Any p2, Any p3);
```

## Parameters

- `item` (`int`)
- `slot` (`int`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
StatDonateIncrementItem(item, slot, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x7C2ABF6E556B21FC, item, slot, p2, p3)
```

### JavaScript

```js
StatDonateIncrementItem(item, slot, p2, p3);

// by hash
Citizen.invokeNative('0x7C2ABF6E556B21FC', item, slot, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x7C2ABF6E556B21FC, item, slot, p2, p3);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
