# STATS::_STAT_ITEM_FISH_CAUGHT

- **Hash:** `0xDA26263C87CCE9C1`
- **Namespace:** STATS
- **Runtime name (Lua/JS):** `StatItemFishCaught`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STATS/_STAT_ITEM_FISH_CAUGHT

## Signature

```c
void _STAT_ITEM_FISH_CAUGHT(Ped fish, float weight, Hash category, Hash subcategory);
```

## Parameters

- `fish` (`Ped`)
- `weight` (`float`)
- `category` (`Hash`)
- `subcategory` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
StatItemFishCaught(fish, weight, category, subcategory)

-- always available, by hash
Citizen.InvokeNative(0xDA26263C87CCE9C1, fish, weight, category, subcategory)
```

### JavaScript

```js
StatItemFishCaught(fish, weight, category, subcategory);

// by hash
Citizen.invokeNative('0xDA26263C87CCE9C1', fish, weight + 0.0000001, category, subcategory);
```

### C#

```csharp
Function.Call((Hash)0xDA26263C87CCE9C1, fish, weight, category, subcategory);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
