# STREAMING::_0x80B3E0597366ADF1

- **Hash:** `0x80B3E0597366ADF1`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `N_0x80b3e0597366adf1`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/0x80B3E0597366ADF1

## Signature

```c
void _0x80B3E0597366ADF1();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0x80b3e0597366adf1()

-- always available, by hash
Citizen.InvokeNative(0x80B3E0597366ADF1)
```

### JavaScript

```js
N_0x80b3e0597366adf1();

// by hash
Citizen.invokeNative('0x80B3E0597366ADF1');
```

### C#

```csharp
Function.Call((Hash)0x80B3E0597366ADF1);
```

- This native has no known name, so the runtime exposes it only as `N_0x80b3e0597366adf1` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
