# STREAMING::_0xB9B9E47EDB9D63DB

- **Hash:** `0xB9B9E47EDB9D63DB`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `N_0xb9b9e47edb9d63db`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/0xB9B9E47EDB9D63DB

## Signature

```c
void _0xB9B9E47EDB9D63DB();
```

## Returns

`void`

## Description

Sorts some unknown data.

Likely SORT_*

## Usage

### Lua

```lua
N_0xb9b9e47edb9d63db()

-- always available, by hash
Citizen.InvokeNative(0xB9B9E47EDB9D63DB)
```

### JavaScript

```js
N_0xb9b9e47edb9d63db();

// by hash
Citizen.invokeNative('0xB9B9E47EDB9D63DB');
```

### C#

```csharp
Function.Call((Hash)0xB9B9E47EDB9D63DB);
```

- This native has no known name, so the runtime exposes it only as `N_0xb9b9e47edb9d63db` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
