# STREAMING::_0xD9F2FF4AF394D926

- **Hash:** `0xD9F2FF4AF394D926`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `N_0xd9f2ff4af394d926`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/0xD9F2FF4AF394D926

## Signature

```c
void _0xD9F2FF4AF394D926();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xd9f2ff4af394d926()

-- always available, by hash
Citizen.InvokeNative(0xD9F2FF4AF394D926)
```

### JavaScript

```js
N_0xd9f2ff4af394d926();

// by hash
Citizen.invokeNative('0xD9F2FF4AF394D926');
```

### C#

```csharp
Function.Call((Hash)0xD9F2FF4AF394D926);
```

- This native has no known name, so the runtime exposes it only as `N_0xd9f2ff4af394d926` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
