# STREAMING::_0xDA7FDEFF4DE86839

- **Hash:** `0xDA7FDEFF4DE86839`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `N_0xda7fdeff4de86839`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/0xDA7FDEFF4DE86839

## Signature

```c
Any _0xDA7FDEFF4DE86839();
```

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xda7fdeff4de86839()

-- always available, by hash
local retval = Citizen.InvokeNative(0xDA7FDEFF4DE86839, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xda7fdeff4de86839();

// by hash
const retval = Citizen.invokeNative('0xDA7FDEFF4DE86839', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDA7FDEFF4DE86839);
```

- This native has no known name, so the runtime exposes it only as `N_0xda7fdeff4de86839` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
