# STREAMING::GET_POPULATION_BUDGET_MULTIPLIER

- **Hash:** `0x8A3945405B31048F`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `GetPopulationBudgetMultiplier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/GET_POPULATION_BUDGET_MULTIPLIER

## Signature

```c
float GET_POPULATION_BUDGET_MULTIPLIER();
```

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetPopulationBudgetMultiplier()

-- always available, by hash
local retval = Citizen.InvokeNative(0x8A3945405B31048F, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetPopulationBudgetMultiplier();

// by hash
const retval = Citizen.invokeNative('0x8A3945405B31048F', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x8A3945405B31048F);
```

## See also

- [STREAMING::SET_POPULATION_BUDGET_MULTIPLIER](https://natives.borderlinerp.com/natives/STREAMING/SET_POPULATION_BUDGET_MULTIPLIER.md)

*Sources: alloc8or RDR3 NativeDB.*
