# STREAMING::HAS_ANIM_DICT_LOADED

- **Hash:** `0x27FF6FE8009B40CA`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `HasAnimDictLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/HAS_ANIM_DICT_LOADED

## Signature

```c
BOOL HAS_ANIM_DICT_LOADED(const char* animDict);
```

## Parameters

- `animDict` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = HasAnimDictLoaded(animDict)

-- always available, by hash
local retval = Citizen.InvokeNative(0x27FF6FE8009B40CA, animDict, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasAnimDictLoaded(animDict);

// by hash
const retval = Citizen.invokeNative('0x27FF6FE8009B40CA', animDict, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x27FF6FE8009B40CA, animDict);
```

*Sources: alloc8or RDR3 NativeDB.*
