# STREAMING::HAS_CLIP_SET_LOADED

- **Hash:** `0x1F23D6B6DA1CC3B2`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `HasClipSetLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/HAS_CLIP_SET_LOADED

## Signature

```c
BOOL HAS_CLIP_SET_LOADED(const char* clipSet);
```

## Parameters

- `clipSet` (`const char*`)

## Returns

`BOOL`

## Description

Alias for HAS_ANIM_SET_LOADED.

## Usage

### Lua

```lua
local retval = HasClipSetLoaded(clipSet)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1F23D6B6DA1CC3B2, clipSet, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasClipSetLoaded(clipSet);

// by hash
const retval = Citizen.invokeNative('0x1F23D6B6DA1CC3B2', clipSet, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1F23D6B6DA1CC3B2, clipSet);
```

*Sources: alloc8or RDR3 NativeDB.*
