# STREAMING::IPL_GROUP_SWAP_IS_READY

- **Hash:** `0xC2C05DEFE85A0B64`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `IplGroupSwapIsReady`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/IPL_GROUP_SWAP_IS_READY

## Signature

```c
BOOL IPL_GROUP_SWAP_IS_READY();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IplGroupSwapIsReady()

-- always available, by hash
local retval = Citizen.InvokeNative(0xC2C05DEFE85A0B64, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IplGroupSwapIsReady();

// by hash
const retval = Citizen.invokeNative('0xC2C05DEFE85A0B64', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC2C05DEFE85A0B64);
```

*Sources: alloc8or RDR3 NativeDB.*
