# STREAMING::IS_SRL_LOADED

- **Hash:** `0x5C2C88512CF6DAFB`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `IsSrlLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/IS_SRL_LOADED

## Signature

```c
BOOL IS_SRL_LOADED();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsSrlLoaded()

-- always available, by hash
local retval = Citizen.InvokeNative(0x5C2C88512CF6DAFB, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsSrlLoaded();

// by hash
const retval = Citizen.invokeNative('0x5C2C88512CF6DAFB', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x5C2C88512CF6DAFB);
```

*Sources: alloc8or RDR3 NativeDB.*
