# STREAMING::LOAD_SCENE_START

- **Hash:** `0x387AD749E3B69B70`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `LoadSceneStart`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/LOAD_SCENE_START

## Signature

```c
BOOL LOAD_SCENE_START(float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int controlFlags);
```

## Parameters

- `posX` (`float`)
- `posY` (`float`)
- `posZ` (`float`)
- `offsetX` (`float`)
- `offsetY` (`float`)
- `offsetZ` (`float`)
- `radius` (`float`)
- `controlFlags` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = LoadSceneStart(posX, posY, posZ, offsetX, offsetY, offsetZ, radius, controlFlags)

-- always available, by hash
local retval = Citizen.InvokeNative(0x387AD749E3B69B70, posX, posY, posZ, offsetX, offsetY, offsetZ, radius, controlFlags, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = LoadSceneStart(posX, posY, posZ, offsetX, offsetY, offsetZ, radius, controlFlags);

// by hash
const retval = Citizen.invokeNative('0x387AD749E3B69B70', posX + 0.0000001, posY + 0.0000001, posZ + 0.0000001, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, radius + 0.0000001, controlFlags, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x387AD749E3B69B70, posX, posY, posZ, offsetX, offsetY, offsetZ, radius, controlFlags);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
