# STREAMING::LOAD_SCENE_START_SPHERE

- **Hash:** `0x513F8AA5BF2F17CF`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `LoadSceneStartSphere`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/LOAD_SCENE_START_SPHERE

## Signature

```c
BOOL LOAD_SCENE_START_SPHERE(float x, float y, float z, float radius, Any p4);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `radius` (`float`)
- `p4` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = LoadSceneStartSphere(x, y, z, radius, p4)

-- always available, by hash
local retval = Citizen.InvokeNative(0x513F8AA5BF2F17CF, x, y, z, radius, p4, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = LoadSceneStartSphere(x, y, z, radius, p4);

// by hash
const retval = Citizen.invokeNative('0x513F8AA5BF2F17CF', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p4, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x513F8AA5BF2F17CF, x, y, z, radius, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
