# STREAMING::LOAD_SCENE_STOP

- **Hash:** `0x5A8B01199C3E79C3`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `LoadSceneStop`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/LOAD_SCENE_STOP

## Signature

```c
void LOAD_SCENE_STOP();
```

## Returns

`void`

## Usage

### Lua

```lua
LoadSceneStop()

-- always available, by hash
Citizen.InvokeNative(0x5A8B01199C3E79C3)
```

### JavaScript

```js
LoadSceneStop();

// by hash
Citizen.invokeNative('0x5A8B01199C3E79C3');
```

### C#

```csharp
Function.Call((Hash)0x5A8B01199C3E79C3);
```

*Sources: alloc8or RDR3 NativeDB.*
