# STREAMING::PREFETCH_SRL

- **Hash:** `0x354837E5A5BAA5AF`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `PrefetchSrl`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/PREFETCH_SRL

## Signature

```c
void PREFETCH_SRL(const char* srl);
```

## Parameters

- `srl` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
PrefetchSrl(srl)

-- always available, by hash
Citizen.InvokeNative(0x354837E5A5BAA5AF, srl)
```

### JavaScript

```js
PrefetchSrl(srl);

// by hash
Citizen.invokeNative('0x354837E5A5BAA5AF', srl);
```

### C#

```csharp
Function.Call((Hash)0x354837E5A5BAA5AF, srl);
```

*Sources: alloc8or RDR3 NativeDB.*
