# STREAMING::REMOVE_IPL_HASH

- **Hash:** `0x5A3E5CF7B4014B96`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RemoveIplHash`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/REMOVE_IPL_HASH

## Signature

```c
void REMOVE_IPL_HASH(Hash iplHash);
```

## Parameters

- `iplHash` (`Hash`)

## Returns

`void`

## Description

Old name: _REMOVE_IMAP

## Usage

### Lua

```lua
RemoveIplHash(iplHash)

-- always available, by hash
Citizen.InvokeNative(0x5A3E5CF7B4014B96, iplHash)
```

### JavaScript

```js
RemoveIplHash(iplHash);

// by hash
Citizen.invokeNative('0x5A3E5CF7B4014B96', iplHash);
```

### C#

```csharp
Function.Call((Hash)0x5A3E5CF7B4014B96, iplHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

## See also

- [STREAMING::REQUEST_IPL_HASH](https://natives.borderlinerp.com/natives/STREAMING/REQUEST_IPL_HASH.md) — Loads an IPL by hash. The hash must be a signed int32 — larger positive values are ignored without an error.

*Sources: alloc8or RDR3 NativeDB.*
