# STREAMING::REQUEST_ANIM_DICT

- **Hash:** `0xA862A2AD321F94B4`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RequestAnimDict`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/REQUEST_ANIM_DICT

## Signature

```c
void REQUEST_ANIM_DICT(const char* animDict);
```

## Parameters

- `animDict` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RequestAnimDict(animDict)

-- always available, by hash
Citizen.InvokeNative(0xA862A2AD321F94B4, animDict)
```

### JavaScript

```js
RequestAnimDict(animDict);

// by hash
Citizen.invokeNative('0xA862A2AD321F94B4', animDict);
```

### C#

```csharp
Function.Call((Hash)0xA862A2AD321F94B4, animDict);
```

## See also

- [STREAMING::REMOVE_ANIM_DICT](https://natives.borderlinerp.com/natives/STREAMING/REMOVE_ANIM_DICT.md)

*Sources: alloc8or RDR3 NativeDB.*
