# STREAMING::REQUEST_CLIP_SET

- **Hash:** `0xEF7611B57A820126`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RequestClipSet`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/REQUEST_CLIP_SET

## Signature

```c
void REQUEST_CLIP_SET(const char* clipSet);
```

## Parameters

- `clipSet` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RequestClipSet(clipSet)

-- always available, by hash
Citizen.InvokeNative(0xEF7611B57A820126, clipSet)
```

### JavaScript

```js
RequestClipSet(clipSet);

// by hash
Citizen.invokeNative('0xEF7611B57A820126', clipSet);
```

### C#

```csharp
Function.Call((Hash)0xEF7611B57A820126, clipSet);
```

## See also

- [STREAMING::REMOVE_CLIP_SET](https://natives.borderlinerp.com/natives/STREAMING/REMOVE_CLIP_SET.md) — Alias for REMOVE_ANIM_SET.

*Sources: alloc8or RDR3 NativeDB.*
