# STREAMING::REQUEST_COLLISION_AT_COORD

- **Hash:** `0x0A3720F162A033C9`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RequestCollisionAtCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/REQUEST_COLLISION_AT_COORD

## Signature

```c
void REQUEST_COLLISION_AT_COORD(float x, float y, float z);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
RequestCollisionAtCoord(x, y, z)

-- always available, by hash
Citizen.InvokeNative(0x0A3720F162A033C9, x, y, z)
```

### JavaScript

```js
RequestCollisionAtCoord(x, y, z);

// by hash
Citizen.invokeNative('0x0A3720F162A033C9', x + 0.0000001, y + 0.0000001, z + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x0A3720F162A033C9, x, y, z);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
