# STREAMING::REQUEST_COLLISION_FOR_MODEL

- **Hash:** `0xF1767BE37F661551`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RequestCollisionForModel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/REQUEST_COLLISION_FOR_MODEL

## Signature

```c
void REQUEST_COLLISION_FOR_MODEL(Hash model);
```

## Parameters

- `model` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
RequestCollisionForModel(model)

-- always available, by hash
Citizen.InvokeNative(0xF1767BE37F661551, model)
```

### JavaScript

```js
RequestCollisionForModel(model);

// by hash
Citizen.invokeNative('0xF1767BE37F661551', model);
```

### C#

```csharp
Function.Call((Hash)0xF1767BE37F661551, model);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
