# STREAMING::REQUEST_MODEL

- **Hash:** `0xFA28FE3A6246FC30`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RequestModel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/REQUEST_MODEL

## Signature

```c
void REQUEST_MODEL(Hash model, BOOL p1);
```

## Parameters

- `model` (`Hash`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Request a model to be loaded into memory.

## Usage

### Lua

```lua
RequestModel(model, p1)

-- always available, by hash
Citizen.InvokeNative(0xFA28FE3A6246FC30, model, p1)
```

### JavaScript

```js
RequestModel(model, p1);

// by hash
Citizen.invokeNative('0xFA28FE3A6246FC30', model, p1);
```

### C#

```csharp
Function.Call((Hash)0xFA28FE3A6246FC30, model, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
