# STREAMING::REQUEST_MOVE_NETWORK_DEF

- **Hash:** `0x2B6529C54D29037A`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RequestMoveNetworkDef`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/REQUEST_MOVE_NETWORK_DEF

## Signature

```c
void REQUEST_MOVE_NETWORK_DEF(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RequestMoveNetworkDef(name)

-- always available, by hash
Citizen.InvokeNative(0x2B6529C54D29037A, name)
```

### JavaScript

```js
RequestMoveNetworkDef(name);

// by hash
Citizen.invokeNative('0x2B6529C54D29037A', name);
```

### C#

```csharp
Function.Call((Hash)0x2B6529C54D29037A, name);
```

## See also

- [STREAMING::REMOVE_MOVE_NETWORK_DEF](https://natives.borderlinerp.com/natives/STREAMING/REMOVE_MOVE_NETWORK_DEF.md)

*Sources: alloc8or RDR3 NativeDB.*
