# STREAMING::REQUEST_NAMED_PTFX_ASSET

- **Hash:** `0xF2B2353BBC0D4E8F`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RequestNamedPtfxAsset`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/REQUEST_NAMED_PTFX_ASSET

## Signature

```c
void REQUEST_NAMED_PTFX_ASSET(Hash fxNameHash);
```

## Parameters

- `fxNameHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
RequestNamedPtfxAsset(fxNameHash)

-- always available, by hash
Citizen.InvokeNative(0xF2B2353BBC0D4E8F, fxNameHash)
```

### JavaScript

```js
RequestNamedPtfxAsset(fxNameHash);

// by hash
Citizen.invokeNative('0xF2B2353BBC0D4E8F', fxNameHash);
```

### C#

```csharp
Function.Call((Hash)0xF2B2353BBC0D4E8F, fxNameHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

## See also

- [STREAMING::REMOVE_NAMED_PTFX_ASSET](https://natives.borderlinerp.com/natives/STREAMING/REMOVE_NAMED_PTFX_ASSET.md)

*Sources: alloc8or RDR3 NativeDB.*
