# STREAMING::SET_ALL_MAPDATA_CULLED

- **Hash:** `0x19ABCC581D28E6F9`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `SetAllMapdataCulled`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/SET_ALL_MAPDATA_CULLED

## Signature

```c
void SET_ALL_MAPDATA_CULLED(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
SetAllMapdataCulled(p0)

-- always available, by hash
Citizen.InvokeNative(0x19ABCC581D28E6F9, p0)
```

### JavaScript

```js
SetAllMapdataCulled(p0);

// by hash
Citizen.invokeNative('0x19ABCC581D28E6F9', p0);
```

### C#

```csharp
Function.Call((Hash)0x19ABCC581D28E6F9, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
