# STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED

- **Hash:** `0x4AD96EF928BD4F9A`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `SetModelAsNoLongerNeeded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/SET_MODEL_AS_NO_LONGER_NEEDED

## Signature

```c
void SET_MODEL_AS_NO_LONGER_NEEDED(Hash model);
```

## Parameters

- `model` (`Hash`)

## Returns

`void`

## Description

Marks the model as no longer needed.

## Usage

### Lua

```lua
SetModelAsNoLongerNeeded(model)

-- always available, by hash
Citizen.InvokeNative(0x4AD96EF928BD4F9A, model)
```

### JavaScript

```js
SetModelAsNoLongerNeeded(model);

// by hash
Citizen.invokeNative('0x4AD96EF928BD4F9A', model);
```

### C#

```csharp
Function.Call((Hash)0x4AD96EF928BD4F9A, model);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
