# STREAMING::SET_POPULATION_BUDGET_MULTIPLIER

- **Hash:** `0x2F9AC754FE179D58`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `SetPopulationBudgetMultiplier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/SET_POPULATION_BUDGET_MULTIPLIER

## Signature

```c
void SET_POPULATION_BUDGET_MULTIPLIER(float fBudgetMultiplier);
```

## Parameters

- `fBudgetMultiplier` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetPopulationBudgetMultiplier(fBudgetMultiplier)

-- always available, by hash
Citizen.InvokeNative(0x2F9AC754FE179D58, fBudgetMultiplier)
```

### JavaScript

```js
SetPopulationBudgetMultiplier(fBudgetMultiplier);

// by hash
Citizen.invokeNative('0x2F9AC754FE179D58', fBudgetMultiplier + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x2F9AC754FE179D58, fBudgetMultiplier);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [STREAMING::GET_POPULATION_BUDGET_MULTIPLIER](https://natives.borderlinerp.com/natives/STREAMING/GET_POPULATION_BUDGET_MULTIPLIER.md)

*Sources: alloc8or RDR3 NativeDB.*
