# STREAMING::SET_SRL_LONG_JUMP_MODE

- **Hash:** `0x7C907E8A725E5FD2`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `SetSrlLongJumpMode`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/SET_SRL_LONG_JUMP_MODE

## Signature

```c
void SET_SRL_LONG_JUMP_MODE(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetSrlLongJumpMode(p0)

-- always available, by hash
Citizen.InvokeNative(0x7C907E8A725E5FD2, p0)
```

### JavaScript

```js
SetSrlLongJumpMode(p0);

// by hash
Citizen.invokeNative('0x7C907E8A725E5FD2', p0);
```

### C#

```csharp
Function.Call((Hash)0x7C907E8A725E5FD2, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
