# STREAMING::SET_SRL_READAHEAD_TIMES

- **Hash:** `0xD346248C1DCE0D76`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `SetSrlReadaheadTimes`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/SET_SRL_READAHEAD_TIMES

## Signature

```c
void SET_SRL_READAHEAD_TIMES(int p0, int p1, int p2, int p3);
```

## Parameters

- `p0` (`int`)
- `p1` (`int`)
- `p2` (`int`)
- `p3` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetSrlReadaheadTimes(p0, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0xD346248C1DCE0D76, p0, p1, p2, p3)
```

### JavaScript

```js
SetSrlReadaheadTimes(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xD346248C1DCE0D76', p0, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0xD346248C1DCE0D76, p0, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
