# STREAMING::_REMOVE_ALL_IPLS

- **Hash:** `0xDEEE1F265B7ECEF5`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `RemoveAllIpls`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/_REMOVE_ALL_IPLS

## Signature

```c
void _REMOVE_ALL_IPLS();
```

## Returns

`void`

## Description

Removes/unloads all currently active IPLs.

## Usage

### Lua

```lua
RemoveAllIpls()

-- always available, by hash
Citizen.InvokeNative(0xDEEE1F265B7ECEF5)
```

### JavaScript

```js
RemoveAllIpls();

// by hash
Citizen.invokeNative('0xDEEE1F265B7ECEF5');
```

### C#

```csharp
Function.Call((Hash)0xDEEE1F265B7ECEF5);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
