{"hash":"0x4EDDD9E9CA5AF985","ns":"STREAMING","name":"_REMOVE_SCENARIO_ASSET","slug":"_REMOVE_SCENARIO_ASSET","official":false,"named":true,"luaName":"RemoveScenarioAsset","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"scenarioType","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/STREAMING/_REMOVE_SCENARIO_ASSET","markdownUrl":"https://natives.borderlinerp.com/natives/STREAMING/_REMOVE_SCENARIO_ASSET.md","snippets":{"lua":"local retval = RemoveScenarioAsset(scenarioType)","luaInvoke":"local retval = Citizen.InvokeNative(0x4EDDD9E9CA5AF985, scenarioType, Citizen.ResultAsInteger())","js":"const retval = RemoveScenarioAsset(scenarioType);","jsInvoke":"const retval = Citizen.invokeNative('0x4EDDD9E9CA5AF985', scenarioType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x4EDDD9E9CA5AF985, scenarioType);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}