# STREAMING::_SET_GUARMA_WORLDHORIZON_ACTIVE

- **Hash:** `0x74E2261D2A66849A`
- **Namespace:** STREAMING
- **Runtime name (Lua/JS):** `SetGuarmaWorldhorizonActive`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/STREAMING/_SET_GUARMA_WORLDHORIZON_ACTIVE

## Signature

```c
void _SET_GUARMA_WORLDHORIZON_ACTIVE(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

*Source: femga rdr3_discoveries*

```
-- 0x74E2261D2A66849A
-- 0x63E7279D04160477

Citizen.InvokeNative(0x74E2261D2A66849A, not guarma)
Citizen.InvokeNative(0x63E7279D04160477, guarma)

-- This snippet sets the world in guarma / world mode (only lights/skybox?)

c
```

## Usage

### Lua

```lua
SetGuarmaWorldhorizonActive(toggle)

-- always available, by hash
Citizen.InvokeNative(0x74E2261D2A66849A, toggle)
```

### JavaScript

```js
SetGuarmaWorldhorizonActive(toggle);

// by hash
Citizen.invokeNative('0x74E2261D2A66849A', toggle);
```

### C#

```csharp
Function.Call((Hash)0x74E2261D2A66849A, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
