# TASK natives

640 natives · 516 named · 171 described. RDR3 game natives (client side).

- [_0x0000A8ACDC2E1B6A](https://natives.borderlinerp.com/natives/TASK/0x0000A8ACDC2E1B6A.md) `0x0000A8ACDC2E1B6A` — `void N_0x0000a8acdc2e1b6a(Ped ped, BOOL p1)`
- [_0x00FFE0F85253C572](https://natives.borderlinerp.com/natives/TASK/0x00FFE0F85253C572.md) `0x00FFE0F85253C572` — `Any N_0x00ffe0f85253c572(Any p0)`
- [_0x0365000D8BF86531](https://natives.borderlinerp.com/natives/TASK/0x0365000D8BF86531.md) `0x0365000D8BF86531` — `Any N_0x0365000d8bf86531(Any p0)`
- [_0x098036CAB8373D36](https://natives.borderlinerp.com/natives/TASK/0x098036CAB8373D36.md) `0x098036CAB8373D36` — `void N_0x098036cab8373d36(Any p0)`
- [_0x098CAA6DBE7D8D82](https://natives.borderlinerp.com/natives/TASK/0x098CAA6DBE7D8D82.md) `0x098CAA6DBE7D8D82` — `void N_0x098caa6dbe7d8d82(Any p0, Any p1)`
- [_0x0A98A362C5A19A43](https://natives.borderlinerp.com/natives/TASK/0x0A98A362C5A19A43.md) `0x0A98A362C5A19A43` — `Any N_0x0a98a362c5a19a43(Any p0)`
- [_0x0D322AEF8878B8FE](https://natives.borderlinerp.com/natives/TASK/0x0D322AEF8878B8FE.md) `0x0D322AEF8878B8FE` — `void N_0x0d322aef8878b8fe(Any p0, Any p1)`
- [_0x0E184495B27BB57D](https://natives.borderlinerp.com/natives/TASK/0x0E184495B27BB57D.md) `0x0E184495B27BB57D` — `void N_0x0e184495b27bb57d()`
- [_0x0F4F6C4CE471259D](https://natives.borderlinerp.com/natives/TASK/0x0F4F6C4CE471259D.md) `0x0F4F6C4CE471259D` — `void N_0x0f4f6c4ce471259d(Any p0, Any p1)`
- [_0x10ADFDF07B7DFFBA](https://natives.borderlinerp.com/natives/TASK/0x10ADFDF07B7DFFBA.md) `0x10ADFDF07B7DFFBA` — `Any N_0x10adfdf07b7dffba(Any p0, Any p1, Any p2)`
- [_0x10C44F633E2D6D9E](https://natives.borderlinerp.com/natives/TASK/0x10C44F633E2D6D9E.md) `0x10C44F633E2D6D9E` — `void N_0x10c44f633e2d6d9e(Any p0)`
- [_0x11C7CE1AE38911B5](https://natives.borderlinerp.com/natives/TASK/0x11C7CE1AE38911B5.md) `0x11C7CE1AE38911B5` — `Any N_0x11c7ce1ae38911b5(Any p0)`
- [_0x152664AA3188B193](https://natives.borderlinerp.com/natives/TASK/0x152664AA3188B193.md) `0x152664AA3188B193` — `Any N_0x152664aa3188b193(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [_0x1632EB9386CDBE64](https://natives.borderlinerp.com/natives/TASK/0x1632EB9386CDBE64.md) `0x1632EB9386CDBE64` — `void N_0x1632eb9386cdbe64(Any p0, Any p1)`
- [_0x19BC99C678FBA139](https://natives.borderlinerp.com/natives/TASK/0x19BC99C678FBA139.md) `0x19BC99C678FBA139` — `void N_0x19bc99c678fba139(Any p0, Any p1, Any p2)`
- [_0x1A7D63CB1B0BB223](https://natives.borderlinerp.com/natives/TASK/0x1A7D63CB1B0BB223.md) `0x1A7D63CB1B0BB223` — `void N_0x1a7d63cb1b0bb223(Any p0)`
- [_0x1AC5A8AB50CFAA33](https://natives.borderlinerp.com/natives/TASK/0x1AC5A8AB50CFAA33.md) `0x1AC5A8AB50CFAA33` — `Any N_0x1ac5a8ab50cfaa33(Any p0)`
- [_0x1F298C7BD30D1240](https://natives.borderlinerp.com/natives/TASK/0x1F298C7BD30D1240.md) `0x1F298C7BD30D1240` — `void N_0x1f298c7bd30d1240(Ped ped)`
- [_0x1F7A9A9C38C13A56](https://natives.borderlinerp.com/natives/TASK/0x1F7A9A9C38C13A56.md) `0x1F7A9A9C38C13A56` — `Any N_0x1f7a9a9c38c13a56(Any p0)`
- [_0x2064B33F6E6B92D4](https://natives.borderlinerp.com/natives/TASK/0x2064B33F6E6B92D4.md) `0x2064B33F6E6B92D4` — `void N_0x2064b33f6e6b92d4(Any p0, Any p1, Any p2, Any p3)`
- [_0x22CD2C33ED4467A1](https://natives.borderlinerp.com/natives/TASK/0x22CD2C33ED4467A1.md) `0x22CD2C33ED4467A1` — `Any N_0x22cd2c33ed4467a1(Any p0)`
- [_0x22CDBF317C40A122](https://natives.borderlinerp.com/natives/TASK/0x22CDBF317C40A122.md) `0x22CDBF317C40A122` — `void N_0x22cdbf317c40a122(Ped ped)`
- [_0x23767D80C7EED7C6](https://natives.borderlinerp.com/natives/TASK/0x23767D80C7EED7C6.md) `0x23767D80C7EED7C6` — `void N_0x23767d80c7eed7c6(Any p0, Any p1)`
- [_0x28EF780BDEA8A639](https://natives.borderlinerp.com/natives/TASK/0x28EF780BDEA8A639.md) `0x28EF780BDEA8A639` — `void N_0x28ef780bdea8a639(Ped ped, Ped facingPed)`
- [_0x2948235DB2058E99](https://natives.borderlinerp.com/natives/TASK/0x2948235DB2058E99.md) `0x2948235DB2058E99` — `void N_0x2948235db2058e99(Any p0, Any p1)`
- [_0x2A10538D0A005E81](https://natives.borderlinerp.com/natives/TASK/0x2A10538D0A005E81.md) `0x2A10538D0A005E81` — `void N_0x2a10538d0a005e81(Any p0, Any p1)`
- [_0x2B8AF29A78024BD3](https://natives.borderlinerp.com/natives/TASK/0x2B8AF29A78024BD3.md) `0x2B8AF29A78024BD3` — `void N_0x2b8af29a78024bd3(Any p0)`
- [_0x2C497BDEF897C6DF](https://natives.borderlinerp.com/natives/TASK/0x2C497BDEF897C6DF.md) `0x2C497BDEF897C6DF` — `Any N_0x2c497bdef897c6df(Any p0)` — _GET_ANIM_SCENE_FROM_PED_*
- [_0x2D657B10F211C572](https://natives.borderlinerp.com/natives/TASK/0x2D657B10F211C572.md) `0x2D657B10F211C572` — `Any N_0x2d657b10f211c572(Ped ped, float p1)`
- [_0x2E1D6D87346BB7D2](https://natives.borderlinerp.com/natives/TASK/0x2E1D6D87346BB7D2.md) `0x2E1D6D87346BB7D2` — `void N_0x2e1d6d87346bb7d2(Any p0, Any p1, Any p2, Any p3)`
- [_0x2EB977293923C723](https://natives.borderlinerp.com/natives/TASK/0x2EB977293923C723.md) `0x2EB977293923C723` — `void N_0x2eb977293923c723(Any p0, Any p1)`
- [_0x30146C25686B7836](https://natives.borderlinerp.com/natives/TASK/0x30146C25686B7836.md) `0x30146C25686B7836` — `Any N_0x30146c25686b7836(Any p0, Any p1)`
- [_0x30B391915538EBE2](https://natives.borderlinerp.com/natives/TASK/0x30B391915538EBE2.md) `0x30B391915538EBE2` — `void N_0x30b391915538ebe2(Any p0)`
- [_0x31BB338F64D5C861](https://natives.borderlinerp.com/natives/TASK/0x31BB338F64D5C861.md) `0x31BB338F64D5C861` — `void N_0x31bb338f64d5c861(Ped ped, BOOL p1)`
- [_0x358A1A751B335A11](https://natives.borderlinerp.com/natives/TASK/0x358A1A751B335A11.md) `0x358A1A751B335A11` — `void N_0x358a1a751b335a11(Any p0)`
- [_0x370F57C47F68EBCA](https://natives.borderlinerp.com/natives/TASK/0x370F57C47F68EBCA.md) `0x370F57C47F68EBCA` — `Any N_0x370f57c47f68ebca(Any p0)`
- [_0x3BBEECC5B8F35318](https://natives.borderlinerp.com/natives/TASK/0x3BBEECC5B8F35318.md) `0x3BBEECC5B8F35318` — `void N_0x3bbeecc5b8f35318(Any p0, Any p1)`
- [_0x3F8387DB1B9F31B7](https://natives.borderlinerp.com/natives/TASK/0x3F8387DB1B9F31B7.md) `0x3F8387DB1B9F31B7` — `BOOL N_0x3f8387db1b9f31b7(Any* scriptStruct, BOOL p1)` — Used for HORSE_REVIVE
- [_0x3FEB770D8ED9047A](https://natives.borderlinerp.com/natives/TASK/0x3FEB770D8ED9047A.md) `0x3FEB770D8ED9047A` — `Any N_0x3feb770d8ed9047a(Any p0)`
- [_0x41D1331AFAD5A091](https://natives.borderlinerp.com/natives/TASK/0x41D1331AFAD5A091.md) `0x41D1331AFAD5A091` — `void N_0x41d1331afad5a091(Ped ped, int p1, Any p2)`
- [_0x450080DDEDB91258](https://natives.borderlinerp.com/natives/TASK/0x450080DDEDB91258.md) `0x450080DDEDB91258` — `void N_0x450080ddedb91258(Any p0, Any p1)`
- [_0x4A7D73989F52EB37](https://natives.borderlinerp.com/natives/TASK/0x4A7D73989F52EB37.md) `0x4A7D73989F52EB37` — `void N_0x4a7d73989f52eb37(Any p0, Any p1)`
- [_0x4E806A395D43A458](https://natives.borderlinerp.com/natives/TASK/0x4E806A395D43A458.md) `0x4E806A395D43A458` — `void N_0x4e806a395d43a458(Any p0)`
- [_0x4F57397388E1DFF8](https://natives.borderlinerp.com/natives/TASK/0x4F57397388E1DFF8.md) `0x4F57397388E1DFF8` — `void N_0x4f57397388e1dff8()`
- [_0x50AA09A0DA64E73C](https://natives.borderlinerp.com/natives/TASK/0x50AA09A0DA64E73C.md) `0x50AA09A0DA64E73C` — `void N_0x50aa09a0da64e73c(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)`
- [_0x5217B7B6DB78E1F3](https://natives.borderlinerp.com/natives/TASK/0x5217B7B6DB78E1F3.md) `0x5217B7B6DB78E1F3` — `void N_0x5217b7b6db78e1f3(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0x59AE5CA4FFB4E378](https://natives.borderlinerp.com/natives/TASK/0x59AE5CA4FFB4E378.md) `0x59AE5CA4FFB4E378` — `Any N_0x59ae5ca4ffb4e378(Any p0, Any p1)`
- [_0x59AEA4DC640814B9](https://natives.borderlinerp.com/natives/TASK/0x59AEA4DC640814B9.md) `0x59AEA4DC640814B9` — `void N_0x59aea4dc640814b9(Any p0, Any p1)`
- [_0x5B68D0007D9C92EB](https://natives.borderlinerp.com/natives/TASK/0x5B68D0007D9C92EB.md) `0x5B68D0007D9C92EB` — `void N_0x5b68d0007d9c92eb(Any p0, Any p1)`
- [_0x5D9B0BAAF04CF65B](https://natives.borderlinerp.com/natives/TASK/0x5D9B0BAAF04CF65B.md) `0x5D9B0BAAF04CF65B` — `void N_0x5d9b0baaf04cf65b(Any p0, Any p1, Any p2, Any p3)`
- [_0x615DC4A82E90BB48](https://natives.borderlinerp.com/natives/TASK/0x615DC4A82E90BB48.md) `0x615DC4A82E90BB48` — `void N_0x615dc4a82e90bb48(Any p0, Any p1, Any p2)`
- [_0x643FD1556F621772](https://natives.borderlinerp.com/natives/TASK/0x643FD1556F621772.md) `0x643FD1556F621772` — `Any N_0x643fd1556f621772(Any p0, Any p1, Any p2)`
- [_0x651F0530083C0E5A](https://natives.borderlinerp.com/natives/TASK/0x651F0530083C0E5A.md) `0x651F0530083C0E5A` — `void N_0x651f0530083c0e5a(Any p0, Any p1)`
- [_0x65D281985F2BDFC2](https://natives.borderlinerp.com/natives/TASK/0x65D281985F2BDFC2.md) `0x65D281985F2BDFC2` — `void N_0x65d281985f2bdfc2(Any p0, Any p1)`
- [_0x673A8779D229BA5A](https://natives.borderlinerp.com/natives/TASK/0x673A8779D229BA5A.md) `0x673A8779D229BA5A` — `void N_0x673a8779d229ba5a(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [_0x678D3226CF70B9C8](https://natives.borderlinerp.com/natives/TASK/0x678D3226CF70B9C8.md) `0x678D3226CF70B9C8` — `Object N_0x678d3226cf70b9c8(Ped ped, BOOL p1)` — Returns the entity (object/prop) that the ped is currently inspecting or about to interact with during an some item interaction sequence.
- [_0x6C269F673C47031E](https://natives.borderlinerp.com/natives/TASK/0x6C269F673C47031E.md) `0x6C269F673C47031E` — `Any N_0x6c269f673c47031e(Any p0)`
- [_0x6DAC799857EF3F11](https://natives.borderlinerp.com/natives/TASK/0x6DAC799857EF3F11.md) `0x6DAC799857EF3F11` — `Any N_0x6dac799857ef3f11(Any p0, Any p1)`
- [_0x722D6A49200174FE](https://natives.borderlinerp.com/natives/TASK/0x722D6A49200174FE.md) `0x722D6A49200174FE` — `void N_0x722d6a49200174fe(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0x748D5E0D2A1A4C61](https://natives.borderlinerp.com/natives/TASK/0x748D5E0D2A1A4C61.md) `0x748D5E0D2A1A4C61` — `void N_0x748d5e0d2a1a4c61(Any p0, Any p1, Any p2)`
- [_0x74F0209674864CBD](https://natives.borderlinerp.com/natives/TASK/0x74F0209674864CBD.md) `0x74F0209674864CBD` — `Any N_0x74f0209674864cbd()`
- [_0x764DB5A48390FBAD](https://natives.borderlinerp.com/natives/TASK/0x764DB5A48390FBAD.md) `0x764DB5A48390FBAD` — `void N_0x764db5a48390fbad(Any p0, Any p1)`
- [_0x76610D12A838EBDE](https://natives.borderlinerp.com/natives/TASK/0x76610D12A838EBDE.md) `0x76610D12A838EBDE` — `Any N_0x76610d12a838ebde(Any p0)`
- [_0x7FB78B2199C10E92](https://natives.borderlinerp.com/natives/TASK/0x7FB78B2199C10E92.md) `0x7FB78B2199C10E92` — `void N_0x7fb78b2199c10e92(Any p0)`
- [_0x801BD27403F3CBA0](https://natives.borderlinerp.com/natives/TASK/0x801BD27403F3CBA0.md) `0x801BD27403F3CBA0` — `void N_0x801bd27403f3cba0(Any p0, Any p1, Any p2, Any p3)`
- [_0x827A58CED9D4D5B4](https://natives.borderlinerp.com/natives/TASK/0x827A58CED9D4D5B4.md) `0x827A58CED9D4D5B4` — `void N_0x827a58ced9d4d5b4(Any p0, Any p1)`
- [_0x82ED59F095056550](https://natives.borderlinerp.com/natives/TASK/0x82ED59F095056550.md) `0x82ED59F095056550` — `void N_0x82ed59f095056550(Any p0, Any p1)`
- [_0x865732725536EE39](https://natives.borderlinerp.com/natives/TASK/0x865732725536EE39.md) `0x865732725536EE39` — `Vector3 N_0x865732725536ee39(Any p0)`
- [_0x8798CF6815B8FE0F](https://natives.borderlinerp.com/natives/TASK/0x8798CF6815B8FE0F.md) `0x8798CF6815B8FE0F` — `void N_0x8798cf6815b8fe0f(Any p0, Any p1)`
- [_0x885D19AC2B6FBFF4](https://natives.borderlinerp.com/natives/TASK/0x885D19AC2B6FBFF4.md) `0x885D19AC2B6FBFF4` — `void N_0x885d19ac2b6fbff4(Any p0, Any p1)`
- [_0x88FD60D846D9CD63](https://natives.borderlinerp.com/natives/TASK/0x88FD60D846D9CD63.md) `0x88FD60D846D9CD63` — `void N_0x88fd60d846d9cd63(Ped ped)`
- [_0x8E1DDE26D270CC5E](https://natives.borderlinerp.com/natives/TASK/0x8E1DDE26D270CC5E.md) `0x8E1DDE26D270CC5E` — `void N_0x8e1dde26d270cc5e(Any p0, Any p1)`
- [_0x8F8C84363810691A](https://natives.borderlinerp.com/natives/TASK/0x8F8C84363810691A.md) `0x8F8C84363810691A` — `void N_0x8f8c84363810691a(Any p0, Any p1)`
- [_0x9050DF2C53801208](https://natives.borderlinerp.com/natives/TASK/0x9050DF2C53801208.md) `0x9050DF2C53801208` — `void N_0x9050df2c53801208(Ped ped, float p1)`
- [_0x908BB14BCE85C80E](https://natives.borderlinerp.com/natives/TASK/0x908BB14BCE85C80E.md) `0x908BB14BCE85C80E` — `Any N_0x908bb14bce85c80e(Any p0)`
- [_0x91CB5E431F579BA1](https://natives.borderlinerp.com/natives/TASK/0x91CB5E431F579BA1.md) `0x91CB5E431F579BA1` — `Vector3 N_0x91cb5e431f579ba1(Any p0)`
- [_0x920684BE432875B1](https://natives.borderlinerp.com/natives/TASK/0x920684BE432875B1.md) `0x920684BE432875B1` — `Any N_0x920684be432875b1(Any p0)`
- [_0x954451EA2D2120FB](https://natives.borderlinerp.com/natives/TASK/0x954451EA2D2120FB.md) `0x954451EA2D2120FB` — `void N_0x954451ea2d2120fb(Any p0, Any p1)`
- [_0x9585FF23C4B8EDE0](https://natives.borderlinerp.com/natives/TASK/0x9585FF23C4B8EDE0.md) `0x9585FF23C4B8EDE0` — `void N_0x9585ff23c4b8ede0(Any p0, Any p1)`
- [_0x9667CCE29BFA0780](https://natives.borderlinerp.com/natives/TASK/0x9667CCE29BFA0780.md) `0x9667CCE29BFA0780` — `void N_0x9667cce29bfa0780(Any p0)`
- [_0x974DA3408DEC4E79](https://natives.borderlinerp.com/natives/TASK/0x974DA3408DEC4E79.md) `0x974DA3408DEC4E79` — `Any N_0x974da3408dec4e79(Any p0)`
- [_0x9B6A58FDB0024F12](https://natives.borderlinerp.com/natives/TASK/0x9B6A58FDB0024F12.md) `0x9B6A58FDB0024F12` — `void N_0x9b6a58fdb0024f12(Any p0, Any p1)`
- [_0x9C8F42A5D1859DC1](https://natives.borderlinerp.com/natives/TASK/0x9C8F42A5D1859DC1.md) `0x9C8F42A5D1859DC1` — `void N_0x9c8f42a5d1859dc1(Any p0)`
- [_0xA052608A12559BBB](https://natives.borderlinerp.com/natives/TASK/0xA052608A12559BBB.md) `0xA052608A12559BBB` — `void N_0xa052608a12559bbb(Any p0, Any p1)`
- [_0xA263ADBBC8056214](https://natives.borderlinerp.com/natives/TASK/0xA263ADBBC8056214.md) `0xA263ADBBC8056214` — `void N_0xa263adbbc8056214(Any p0, Any p1)`
- [_0xA42DC7919159CCCF](https://natives.borderlinerp.com/natives/TASK/0xA42DC7919159CCCF.md) `0xA42DC7919159CCCF` — `void N_0xa42dc7919159cccf(Any p0)`
- [_0xA6A76D666A281F2D](https://natives.borderlinerp.com/natives/TASK/0xA6A76D666A281F2D.md) `0xA6A76D666A281F2D` — `void N_0xa6a76d666a281f2d(Any p0, Hash item)`
- [_0xA7479FB665361EDB](https://natives.borderlinerp.com/natives/TASK/0xA7479FB665361EDB.md) `0xA7479FB665361EDB` — `void N_0xa7479fb665361edb(Any p0, Any p1)` — _SET_SCENARIO_*
- [_0xA9E7672F8C6C6F74](https://natives.borderlinerp.com/natives/TASK/0xA9E7672F8C6C6F74.md) `0xA9E7672F8C6C6F74` — `Any N_0xa9e7672f8c6c6f74(Any p0)`
- [_0xADC45010BC17AF0E](https://natives.borderlinerp.com/natives/TASK/0xADC45010BC17AF0E.md) `0xADC45010BC17AF0E` — `void N_0xadc45010bc17af0e(Any p0, Any p1)` — _SET_SCENARIO_POINT_*
- [_0xB2D15D3551FE4FAE](https://natives.borderlinerp.com/natives/TASK/0xB2D15D3551FE4FAE.md) `0xB2D15D3551FE4FAE` — `void N_0xb2d15d3551fe4fae(Any p0)`
- [_0xB2F47A1AFDFCC595](https://natives.borderlinerp.com/natives/TASK/0xB2F47A1AFDFCC595.md) `0xB2F47A1AFDFCC595` — `void N_0xb2f47a1afdfcc595(Any p0, Any p1)`
- [_0xB79817DB31FF72B9](https://natives.borderlinerp.com/natives/TASK/0xB79817DB31FF72B9.md) `0xB79817DB31FF72B9` — `void N_0xb79817db31ff72b9(Any p0, Any p1)`
- [_0xB8E3486D107F4194](https://natives.borderlinerp.com/natives/TASK/0xB8E3486D107F4194.md) `0xB8E3486D107F4194` — `void N_0xb8e3486d107f4194(Any p0, Any p1)`
- [_0xBC3F847AE2C3DC65](https://natives.borderlinerp.com/natives/TASK/0xBC3F847AE2C3DC65.md) `0xBC3F847AE2C3DC65` — `void N_0xbc3f847ae2c3dc65(Any p0, Any p1)`
- [_0xBD70108D01875299](https://natives.borderlinerp.com/natives/TASK/0xBD70108D01875299.md) `0xBD70108D01875299` — `Any N_0xbd70108d01875299(Any p0)`
- [_0xBEDBE39B5FD98FD6](https://natives.borderlinerp.com/natives/TASK/0xBEDBE39B5FD98FD6.md) `0xBEDBE39B5FD98FD6` — `BOOL N_0xbedbe39b5fd98fd6(Ped ped)`
- [_0xBEEFBB608D2AA68A](https://natives.borderlinerp.com/natives/TASK/0xBEEFBB608D2AA68A.md) `0xBEEFBB608D2AA68A` — `void N_0xbeefbb608d2aa68a(Any p0)`
- [_0xCE4E669400E5F8AA](https://natives.borderlinerp.com/natives/TASK/0xCE4E669400E5F8AA.md) `0xCE4E669400E5F8AA` — `void N_0xce4e669400e5f8aa(Any p0, Any p1, Any p2, Any p3)`
- [_0xD0ABC4EA3B5E21A0](https://natives.borderlinerp.com/natives/TASK/0xD0ABC4EA3B5E21A0.md) `0xD0ABC4EA3B5E21A0` — `Any N_0xd0abc4ea3b5e21a0(Any p0, Any p1)`
- [_0xD999E379265A4501](https://natives.borderlinerp.com/natives/TASK/0xD999E379265A4501.md) `0xD999E379265A4501` — `void N_0xd999e379265a4501(Any p0, Any p1, Any p2)`
- [_0xDE0C8B145EA466FF](https://natives.borderlinerp.com/natives/TASK/0xDE0C8B145EA466FF.md) `0xDE0C8B145EA466FF` — `void N_0xde0c8b145ea466ff(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [_0xDF56A2B50C04DEA4](https://natives.borderlinerp.com/natives/TASK/0xDF56A2B50C04DEA4.md) `0xDF56A2B50C04DEA4` — `Any N_0xdf56a2b50c04dea4(Any p0, Any p1)`
- [_0xDF94844D474F31E5](https://natives.borderlinerp.com/natives/TASK/0xDF94844D474F31E5.md) `0xDF94844D474F31E5` — `void N_0xdf94844d474f31e5(Ped ped)`
- [_0xE01C8DC8EDD28D31](https://natives.borderlinerp.com/natives/TASK/0xE01C8DC8EDD28D31.md) `0xE01C8DC8EDD28D31` — `void N_0xe01c8dc8edd28d31(Any p0, Any p1)`
- [_0xE05A5D39BE6E93AF](https://natives.borderlinerp.com/natives/TASK/0xE05A5D39BE6E93AF.md) `0xE05A5D39BE6E93AF` — `void N_0xe05a5d39be6e93af(Any p0)`
- [_0xE116F6F2DA2D777E](https://natives.borderlinerp.com/natives/TASK/0xE116F6F2DA2D777E.md) `0xE116F6F2DA2D777E` — `Vector3 N_0xe116f6f2da2d777e(Any p0)`
- [_0xE1C105E6BBA48270](https://natives.borderlinerp.com/natives/TASK/0xE1C105E6BBA48270.md) `0xE1C105E6BBA48270` — `Any N_0xe1c105e6bba48270()`
- [_0xE55478C5EDF70AC2](https://natives.borderlinerp.com/natives/TASK/0xE55478C5EDF70AC2.md) `0xE55478C5EDF70AC2` — `Any N_0xe55478c5edf70ac2(Any p0)`
- [_0xE5831AA1E2FD147C](https://natives.borderlinerp.com/natives/TASK/0xE5831AA1E2FD147C.md) `0xE5831AA1E2FD147C` — `void N_0xe5831aa1e2fd147c(Any p0)`
- [_0xE69FDA40AAC3EFC0](https://natives.borderlinerp.com/natives/TASK/0xE69FDA40AAC3EFC0.md) `0xE69FDA40AAC3EFC0` — `void N_0xe69fda40aac3efc0(Any p0, Any p1)`
- [_0xE6A151364C600B24](https://natives.borderlinerp.com/natives/TASK/0xE6A151364C600B24.md) `0xE6A151364C600B24` — `Any N_0xe6a151364c600b24(Any p0)`
- [_0xE9225354FB7437A7](https://natives.borderlinerp.com/natives/TASK/0xE9225354FB7437A7.md) `0xE9225354FB7437A7` — `void N_0xe9225354fb7437a7(Any p0, Any p1)`
- [_0xE9A6400D1A0E7A55](https://natives.borderlinerp.com/natives/TASK/0xE9A6400D1A0E7A55.md) `0xE9A6400D1A0E7A55` — `Any N_0xe9a6400d1a0e7a55(Any p0)`
- [_0xEAF87DA2BE78A15B](https://natives.borderlinerp.com/natives/TASK/0xEAF87DA2BE78A15B.md) `0xEAF87DA2BE78A15B` — `void N_0xeaf87da2be78a15b(Any p0, Any p1)`
- [_0xEC516FE805D2CB2D](https://natives.borderlinerp.com/natives/TASK/0xEC516FE805D2CB2D.md) `0xEC516FE805D2CB2D` — `void N_0xec516fe805d2cb2d(Any p0)`
- [_0xEFD875C2791EBEFD](https://natives.borderlinerp.com/natives/TASK/0xEFD875C2791EBEFD.md) `0xEFD875C2791EBEFD` — `Any N_0xefd875c2791ebefd(Any p0, Any p1, Any p2, Any p3)`
- [_0xF718931A82EEB898](https://natives.borderlinerp.com/natives/TASK/0xF718931A82EEB898.md) `0xF718931A82EEB898` — `void N_0xf718931a82eeb898()`
- [_0xF948F4356F010F11](https://natives.borderlinerp.com/natives/TASK/0xF948F4356F010F11.md) `0xF948F4356F010F11` — `void N_0xf948f4356f010f11(Any p0, Any p1, Any p2)`
- [_0xF97F462779B31786](https://natives.borderlinerp.com/natives/TASK/0xF97F462779B31786.md) `0xF97F462779B31786` — `Any N_0xf97f462779b31786(Any p0)`
- [_0xFA30E2254461ADEB](https://natives.borderlinerp.com/natives/TASK/0xFA30E2254461ADEB.md) `0xFA30E2254461ADEB` — `void N_0xfa30e2254461adeb(Any p0, Any p1)`
- [_0xFDECCA06E8B81346](https://natives.borderlinerp.com/natives/TASK/0xFDECCA06E8B81346.md) `0xFDECCA06E8B81346` — `Any N_0xfdecca06e8b81346(Ped ped)`
- [_0xFE5D28B9B7837CC1](https://natives.borderlinerp.com/natives/TASK/0xFE5D28B9B7837CC1.md) `0xFE5D28B9B7837CC1` — `Any N_0xfe5d28b9b7837cc1(Any p0, Any p1, Any p2, Any p3)`
- [_0xFF8AFCA532B500D4](https://natives.borderlinerp.com/natives/TASK/0xFF8AFCA532B500D4.md) `0xFF8AFCA532B500D4` — `void N_0xff8afca532b500d4(Any p0, Any p1)`
- [ADD_COVER_BLOCKING_AREA](https://natives.borderlinerp.com/natives/TASK/ADD_COVER_BLOCKING_AREA.md) `0x45C597097DD7CB81` — `void AddCoverBlockingArea(float playerX, float playerY, float playerZ, float radiusX, float radiusY, float radiusZ, BOOL p6, BOOL p7, BOOL p8, BOOL p9)`
- [_ADD_COVER_BLOCKING_VOLUME](https://natives.borderlinerp.com/natives/TASK/_ADD_COVER_BLOCKING_VOLUME.md) `0xEB2ED1DC3AEC0654` — `void AddCoverBlockingVolume(Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4)`
- [ADD_COVER_POINT](https://natives.borderlinerp.com/natives/TASK/ADD_COVER_POINT.md) `0xD5C12A75C7B9497F` — `ScrHandle AddCoverPoint(float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7)`
- [_ADD_COVER_POINT_FOR_ENTITY](https://natives.borderlinerp.com/natives/TASK/_ADD_COVER_POINT_FOR_ENTITY.md) `0x59872EA4CBD11C56` — `ScrHandle AddCoverPointForEntity(Entity entity, float xOffset, float yOffset, float zOffset, float heading, int p5, int p6, int p7, int p8)` — Returns the entity coverpoint with offset.
- [_ADD_FLEE_TARGET_COORDS](https://natives.borderlinerp.com/natives/TASK/_ADD_FLEE_TARGET_COORDS.md) `0xE8F1A5B4CED3725A` — `void AddFleeTargetCoords(Ped ped, float x, float y, float z, float p4)`
- [ADD_FLEE_TARGET_PED](https://natives.borderlinerp.com/natives/TASK/ADD_FLEE_TARGET_PED.md) `0x3923EC958249657D` — `void AddFleeTargetPed(Ped ped, Ped targetPed, float p2)`
- [ADD_PATROL_ROUTE_LINK](https://natives.borderlinerp.com/natives/TASK/ADD_PATROL_ROUTE_LINK.md) `0x23083260DEC3A551` — `void AddPatrolRouteLink(int node1, int node2)`
- [ADD_PATROL_ROUTE_NODE](https://natives.borderlinerp.com/natives/TASK/ADD_PATROL_ROUTE_NODE.md) `0x8EDF950167586B7C` — `void AddPatrolRouteNode(int nodeId, const char* scenarioName, float x, float y, float z, float lookPosX, float lookPosY, float lookPosZ, int duration, BOOL p9)`
- [ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED](https://natives.borderlinerp.com/natives/TASK/ARE_COMPOSITE_LOOTABLE_ENTITY_DEF_ASSETS_LOADED.md) `0x5E5D96BE25E9DF68` — `BOOL AreCompositeLootableEntityDefAssetsLoaded(Hash asset)` — Returns true when requested asset is loaded
- [ASSISTED_MOVEMENT_IS_ROUTE_LOADED](https://natives.borderlinerp.com/natives/TASK/ASSISTED_MOVEMENT_IS_ROUTE_LOADED.md) `0x60F9A4393A21F741` — `BOOL AssistedMovementIsRouteLoaded(const char* route)`
- [ASSISTED_MOVEMENT_REMOVE_ROUTE](https://natives.borderlinerp.com/natives/TASK/ASSISTED_MOVEMENT_REMOVE_ROUTE.md) `0x3548536485DD792B` — `void AssistedMovementRemoveRoute(const char* route)`
- [ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES](https://natives.borderlinerp.com/natives/TASK/ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES.md) `0xD5002D78B7162E1B` — `void AssistedMovementSetRouteProperties(const char* route, int props)`
- [_ASSOCIATE_PROP_WITH_SCENARIO](https://natives.borderlinerp.com/natives/TASK/_ASSOCIATE_PROP_WITH_SCENARIO.md) `0x8360C47380B6F351` — `BOOL AssociatePropWithScenario(int scenario, Entity entity, const char* propName, BOOL p3)`
- [_CALCULATE_WAYPOINT_DISTANCE_FROM_START](https://natives.borderlinerp.com/natives/TASK/_CALCULATE_WAYPOINT_DISTANCE_FROM_START.md) `0x3ACC128510142B9D` — `float CalculateWaypointDistanceFromStart(const char* waypointRecording, float x, float y, float z)` — Signed arclength (meters) from the start of a loaded waypoint recording to the point on the path nearest to (x,y,z).
- [CAN_START_ITEM_INTERACTION](https://natives.borderlinerp.com/natives/TASK/CAN_START_ITEM_INTERACTION.md) `0x2D19BC4DF626CBE7` — `BOOL CanStartItemInteraction(Ped ped, Hash itemHash, Hash interactionAnimHash, int p3)`
- [_CANCEL_PED_HOGTIE](https://natives.borderlinerp.com/natives/TASK/_CANCEL_PED_HOGTIE.md) `0xE2CF104ADD49D4BF` — `void CancelPedHogtie(Any p0)` — Cancels the hogtie state of a ped, releasing them from ropes or restraints.If the ped is currently hogtied on the ground, carried on a shoulder,lassoed, or tied to a horse, this native will clear the hogtie state andreturn the ped to fre…
- [CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK](https://natives.borderlinerp.com/natives/TASK/CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK.md) `0xC35B5CDB2824CF69` — `void ClearDrivebyTaskUnderneathDrivingTask(Ped ped)`
- [CLEAR_PED_SECONDARY_TASK](https://natives.borderlinerp.com/natives/TASK/CLEAR_PED_SECONDARY_TASK.md) `0x176CECF6F920D707` — `void ClearPedSecondaryTask(Ped ped)`
- [CLEAR_PED_TASKS](https://natives.borderlinerp.com/natives/TASK/CLEAR_PED_TASKS.md) `0xE1EF3C1216AFF2CD` — `void ClearPedTasks(Ped ped, BOOL p1, BOOL p2)`
- [CLEAR_PED_TASKS_IMMEDIATELY](https://natives.borderlinerp.com/natives/TASK/CLEAR_PED_TASKS_IMMEDIATELY.md) `0xAAA34F8A7CB32098` — `void ClearPedTasksImmediately(Ped ped, BOOL p1, BOOL resetCrouch)` — Immediately stops the pedestrian from whatever it's doing.
- [CLEAR_SEQUENCE_TASK](https://natives.borderlinerp.com/natives/TASK/CLEAR_SEQUENCE_TASK.md) `0x3841422E9C488D8C` — `void ClearSequenceTask(int* taskSequenceId)`
- [_CLEAR_VEHICLE_TASKS](https://natives.borderlinerp.com/natives/TASK/_CLEAR_VEHICLE_TASKS.md) `0x141BC64C8D7C5529` — `void ClearVehicleTasks(Vehicle vehicle)` — Clears all active tasks assigned to the specified vehicle.
- [_CLEAR_VEHICLE_TASKS_SECONDARY](https://natives.borderlinerp.com/natives/TASK/_CLEAR_VEHICLE_TASKS_SECONDARY.md) `0xEBA2081E0A5F4D17` — `void ClearVehicleTasksSecondary(Vehicle vehicle)` — Clears the vehicle's secondary/aux AI task slot (behaviors/overlays).
- [CLOSE_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/CLOSE_PATROL_ROUTE.md) `0xB043ECA801B8CBC1` — `void ClosePatrolRoute()`
- [CLOSE_SEQUENCE_TASK](https://natives.borderlinerp.com/natives/TASK/CLOSE_SEQUENCE_TASK.md) `0x39E72BC99E6360CB` — `void CloseSequenceTask(int taskSequenceId)`
- [_CREATE_HERB_COMPOSITES](https://natives.borderlinerp.com/natives/TASK/_CREATE_HERB_COMPOSITES.md) `0x5B4BBE80AD5972DC` — `int CreateHerbComposites(Hash asset, float x, float y, float z, float heading, int groundSetting, Any* p6, int p7)` — Returns compositeId
- [CREATE_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/CREATE_PATROL_ROUTE.md) `0xAF8A443CCC8018DC` — `void CreatePatrolRoute()`
- [CREATE_SCENARIO_POINT_HASH](https://natives.borderlinerp.com/natives/TASK/CREATE_SCENARIO_POINT_HASH.md) `0x94B745CE41DB58A1` — `int CreateScenarioPointHash(Hash scenarioHash, float x, float y, float z, float heading, Any p5, Any p6, BOOL p7)` — Returns scenario
- [CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY](https://natives.borderlinerp.com/natives/TASK/CREATE_SCENARIO_POINT_HASH_ATTACHED_TO_ENTITY.md) `0x794AB1379A74064D` — `int CreateScenarioPointHashAttachedToEntity(Entity entity, Hash scenarioHash, float x, float y, float z, float heading, Any p6, Any p7, BOOL p8)` — Returns scenario
- [_CREATE_WAYPOINT_PATH](https://natives.borderlinerp.com/natives/TASK/_CREATE_WAYPOINT_PATH.md) `0x5C885E0978B6AD60` — `BOOL CreateWaypointPath(const char* pathName, Any* p1, int nodes, int p3)`
- [_CUFF_PED](https://natives.borderlinerp.com/natives/TASK/_CUFF_PED.md) `0x7981037A96E7D174` — `void CuffPed(Ped ped)`
- [_DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES](https://natives.borderlinerp.com/natives/TASK/_DELETE_PATCH_OBJECTS_FROM_HERB_COMPOSITES.md) `0x5758B1EE0C3FD4AC` — `void DeletePatchObjectsFromHerbComposites(int compositeId, BOOL p1)`
- [DELETE_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/DELETE_PATROL_ROUTE.md) `0x7767DD9D65E91319` — `void DeletePatrolRoute(const char* patrolRoute)`
- [_DELETE_SCENARIO_POINT](https://natives.borderlinerp.com/natives/TASK/_DELETE_SCENARIO_POINT.md) `0x81948DFE4F5A0283` — `void DeleteScenarioPoint(int scenario)`
- [_DETACH_CARRIABLE_PED](https://natives.borderlinerp.com/natives/TASK/_DETACH_CARRIABLE_PED.md) `0x36D188AECB26094B` — `void DetachCarriablePed(Ped ped)`
- [_DISASSOCIATE_PROP_FROM_SCENARIO](https://natives.borderlinerp.com/natives/TASK/_DISASSOCIATE_PROP_FROM_SCENARIO.md) `0x6EF4E31B4D5D2DA0` — `BOOL DisassociatePropFromScenario(int scenario, const char* propName)`
- [DOES_SCENARIO_EXIST_IN_AREA](https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_EXIST_IN_AREA.md) `0x5A59271FFADD33C1` — `BOOL DoesScenarioExistInArea(float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6)`
- [DOES_SCENARIO_GROUP_EXIST](https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_GROUP_EXIST.md) `0xF9034C136C9E00D3` — `BOOL DoesScenarioGroupExist(const char* scenarioGroup)`
- [_DOES_SCENARIO_GROUP_EXIST_HASH](https://natives.borderlinerp.com/natives/TASK/_DOES_SCENARIO_GROUP_EXIST_HASH.md) `0x76E98B52369A289C` — `BOOL DoesScenarioGroupExistHash(Hash scenarioGroup)`
- [DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH](https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA_HASH.md) `0x6EEAD6AF637DA752` — `BOOL DoesScenarioOfTypeExistInAreaHash(float x, float y, float z, Hash typeHash, float radius, BOOL p5)`
- [DOES_SCENARIO_POINT_EXIST](https://natives.borderlinerp.com/natives/TASK/DOES_SCENARIO_POINT_EXIST.md) `0x841475AC96E794D1` — `BOOL DoesScenarioPointExist(int scenario)`
- [_DOES_SCENARIO_POINT_HAVE_PROPS](https://natives.borderlinerp.com/natives/TASK/_DOES_SCENARIO_POINT_HAVE_PROPS.md) `0xEA31F199A73801D3` — `BOOL DoesScenarioPointHaveProps(int scenario)`
- [DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS](https://natives.borderlinerp.com/natives/TASK/DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS.md) `0xA98B8E3C088E5A31` — `BOOL DoesScriptedCoverPointExistAtCoords(Any p0, Any p1, Any p2, Any p3)` — Checks if there is a cover point at position
- [_EMIT_PED_CARRIABLE_STRUGGLE_DIRECTION](https://natives.borderlinerp.com/natives/TASK/_EMIT_PED_CARRIABLE_STRUGGLE_DIRECTION.md) `0x1ECF56C040FD839C` — `void EmitPedCarriableStruggleDirection(Ped ped, float direction)`
- [_EMIT_PED_CARRIABLE_STRUGGLE_INTENSITY](https://natives.borderlinerp.com/natives/TASK/_EMIT_PED_CARRIABLE_STRUGGLE_INTENSITY.md) `0xBD1C3C0F271C39D3` — `void EmitPedCarriableStruggleIntensity(Ped ped, float intensity)`
- [END_DUEL](https://natives.borderlinerp.com/natives/TASK/END_DUEL.md) `0xEED08A3A98B847E2` — `void EndDuel(Ped ped, BOOL p1, float p2)`
- [_EVALUATE_PED_CARRIABLE_STRUGGLE_AVAILABLE](https://natives.borderlinerp.com/natives/TASK/_EVALUATE_PED_CARRIABLE_STRUGGLE_AVAILABLE.md) `0x6AFD84AEAA3EA538` — `BOOL EvaluatePedCarriableStruggleAvailable(Ped ped)`
- [_FIND_MODEL_FOR_ITEM](https://natives.borderlinerp.com/natives/TASK/_FIND_MODEL_FOR_ITEM.md) `0xE47DD64B9F02677D` — `Hash FindModelForItem(Hash item)`
- [_FIND_NEAREST_PED_AROUND_ANIMAL](https://natives.borderlinerp.com/natives/TASK/_FIND_NEAREST_PED_AROUND_ANIMAL.md) `0x244430C13BA5258E` — `Ped FindNearestPedAroundAnimal(Ped animalPed, BOOL aliveOnly, BOOL deadOnly, BOOL preferDeadPredators)` — Animals only. Returns the nearest ped around `animalPed` matching the life-state filters (e.g., use (false,true,0) to find a nearby corpse for TASK_EAT).
- [_FIND_SCENARIO_ALL_POINTS_IN_VOLUME_OF_TYPE](https://natives.borderlinerp.com/natives/TASK/_FIND_SCENARIO_ALL_POINTS_IN_VOLUME_OF_TYPE.md) `0xB8E213D02F37947D` — `void FindScenarioAllPointsInVolumeOfType(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)` — Finds all scenario points of a given type that lie inside a Volume and writes them into an Itemset Typically used with `CREATE_ITEMSET` Iterate results with `GET_ITEMSET_SIZE` and `GET_INDEXED_SCENARIO_POINT_INDEX_IN_ITEMSET`
- [_FIND_SCENARIO_AT_OBJECT_OF_TYPE](https://natives.borderlinerp.com/natives/TASK/_FIND_SCENARIO_AT_OBJECT_OF_TYPE.md) `0xD508FA229F1C4900` — `Any FindScenarioAtObjectOfType(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)` — Returns a scenario point handle of the given scenario type that is associated with / found near the specified object.
- [FIND_SCENARIO_OF_TYPE_HASH](https://natives.borderlinerp.com/natives/TASK/FIND_SCENARIO_OF_TYPE_HASH.md) `0xF533D68FF970D190` — `int FindScenarioOfTypeHash(float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6)`
- [_FINISH_SCENARIO_TRANSITION](https://natives.borderlinerp.com/natives/TASK/_FINISH_SCENARIO_TRANSITION.md) `0x90703A8F75EE4ABD` — `Any FinishScenarioTransition(Any p0, Any p1)` — Attempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims).
- [_FORCE_ANIMAL_SAMPLED](https://natives.borderlinerp.com/natives/TASK/_FORCE_ANIMAL_SAMPLED.md) `0xF3C3503276F4A034` — `void ForceAnimalSampled(Entity entity, Any p1)` — Forces the specified animal/ped to have (or not have) its sampled state flag set.Acts as the setter counterpart to:_HAS_PED_ANIMAL_SAMPLED
- [FORCE_SCENARIO_GROUP_PRIORITY](https://natives.borderlinerp.com/natives/TASK/FORCE_SCENARIO_GROUP_PRIORITY.md) `0x444C910A5058E568` — `void ForceScenarioGroupPriority(Any p0, Any p1)`
- [GET_ACTIVE_VEHICLE_MISSION_TYPE](https://natives.borderlinerp.com/natives/TASK/GET_ACTIVE_VEHICLE_MISSION_TYPE.md) `0x534AEBA6E5ED4CAB` — `int GetActiveVehicleMissionType(Vehicle vehicle)`
- [_GET_DRIVING_SEAT](https://natives.borderlinerp.com/natives/TASK/_GET_DRIVING_SEAT.md) `0xE62754D09354F6CF` — `Any GetDrivingSeat(Any p0)` — Returns the seat index currently set as the driving seat for the specified vehicle vehicle: The vehicle to query.
- [_GET_HERB_COMPOSITE_NUM_ENTITIES](https://natives.borderlinerp.com/natives/TASK/_GET_HERB_COMPOSITE_NUM_ENTITIES.md) `0x96C6ED22FB742C3E` — `int GetHerbCompositeNumEntities(int compositeId, Any* outEntities)` — Flowers, Stalks or whatever the composite has
- [_GET_HOGTIE_ESCAPE_TIMER](https://natives.borderlinerp.com/natives/TASK/_GET_HOGTIE_ESCAPE_TIMER.md) `0x4687E69D258BBE41` — `float GetHogtieEscapeTimer(Ped ped)`
- [_GET_HOLD_TO_REEL_SETTING_ENABLED](https://natives.borderlinerp.com/natives/TASK/_GET_HOLD_TO_REEL_SETTING_ENABLED.md) `0x5952DFA38FA529FE` — `BOOL GetHoldToReelSettingEnabled()` — Returns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled.
- [GET_IS_CARRIABLE_ENTITY](https://natives.borderlinerp.com/natives/TASK/GET_IS_CARRIABLE_ENTITY.md) `0x0CCFE72B43C9CF96` — `BOOL GetIsCarriableEntity(Entity entity)`
- [GET_IS_PED_AIMING_IN_THE_AIR](https://natives.borderlinerp.com/natives/TASK/GET_IS_PED_AIMING_IN_THE_AIR.md) `0x8785E6E40C7A8819` — `BOOL GetIsPedAimingInTheAir(Ped ped)`
- [GET_IS_TASK_ACTIVE](https://natives.borderlinerp.com/natives/TASK/GET_IS_TASK_ACTIVE.md) `0xB0760331C7AA4155` — `BOOL GetIsTaskActive(Ped ped, int taskIndex)`
- [GET_IS_WAYPOINT_RECORDING_LOADED](https://natives.borderlinerp.com/natives/TASK/GET_IS_WAYPOINT_RECORDING_LOADED.md) `0xCB4E8BE8A0063C5D` — `BOOL GetIsWaypointRecordingLoaded(const char* waypointRecording)`
- [_GET_ITEM_INTERACTION_ENTITY_FROM_PED](https://natives.borderlinerp.com/natives/TASK/_GET_ITEM_INTERACTION_ENTITY_FROM_PED.md) `0x05A0100EA714DB68` — `Entity GetItemInteractionEntityFromPed(Ped ped, Hash item)` — item hashes: PRIMARYITEM, P_MUGCOFFEE01X_PH_R_HAND, P_BOTTLEBEER01X_PH_R_HAND
- [GET_ITEM_INTERACTION_ITEM_ID](https://natives.borderlinerp.com/natives/TASK/GET_ITEM_INTERACTION_ITEM_ID.md) `0x804425C4BBD00883` — `Hash GetItemInteractionItemId(Ped ped)`
- [GET_ITEM_INTERACTION_PROMPT_PROGRESS](https://natives.borderlinerp.com/natives/TASK/GET_ITEM_INTERACTION_PROMPT_PROGRESS.md) `0xBC864A70AD55E0C1` — `float GetItemInteractionPromptProgress(Ped ped, Hash inputContext)`
- [GET_ITEM_INTERACTION_STATE](https://natives.borderlinerp.com/natives/TASK/GET_ITEM_INTERACTION_STATE.md) `0x6AA3DCA2C6F5EB6D` — `Hash GetItemInteractionState(Ped ped)`
- [_GET_LED_HORSE_FROM_PED](https://natives.borderlinerp.com/natives/TASK/_GET_LED_HORSE_FROM_PED.md) `0xED1F514AF4732258` — `Ped GetLedHorseFromPed(Ped ped)`
- [_GET_LINKED_SCENARIO_POINTS](https://natives.borderlinerp.com/natives/TASK/_GET_LINKED_SCENARIO_POINTS.md) `0xE7BBC4E56B989449` — `int GetLinkedScenarioPoints(int scenarioPoint, int* outPoints, int maxPoints)` — Fills an output array with scenario points linked ("chained") to a given parent scenario point.
- [GET_PED_DESIRED_MOVE_BLEND_RATIO](https://natives.borderlinerp.com/natives/TASK/GET_PED_DESIRED_MOVE_BLEND_RATIO.md) `0x8517D4A6CA8513ED` — `float GetPedDesiredMoveBlendRatio(Ped ped)`
- [_GET_PED_IS_IGNORING_DEAD_BODIES](https://natives.borderlinerp.com/natives/TASK/_GET_PED_IS_IGNORING_DEAD_BODIES.md) `0x1948BBE561A2375A` — `BOOL GetPedIsIgnoringDeadBodies(Ped ped)`
- [_GET_PED_USING_SCENARIO_POINT](https://natives.borderlinerp.com/natives/TASK/_GET_PED_USING_SCENARIO_POINT.md) `0x5BA659955369B0E2` — `Ped GetPedUsingScenarioPoint(int scenario)`
- [GET_PED_WAYPOINT_DISTANCE](https://natives.borderlinerp.com/natives/TASK/GET_PED_WAYPOINT_DISTANCE.md) `0xE6A877C64CAF1BC5` — `float GetPedWaypointDistance(Ped ped)`
- [GET_PED_WAYPOINT_OVERRIDE_SPEED](https://natives.borderlinerp.com/natives/TASK/GET_PED_WAYPOINT_OVERRIDE_SPEED.md) `0xD39A2F3E7FCAFF08` — `float GetPedWaypointOverrideSpeed(Ped ped)`
- [GET_PED_WAYPOINT_PROGRESS](https://natives.borderlinerp.com/natives/TASK/GET_PED_WAYPOINT_PROGRESS.md) `0x2720AAA75001E094` — `int GetPedWaypointProgress(Ped ped)`
- [_GET_PED_WRITHE_BREAK_FREE_PROGRESS](https://natives.borderlinerp.com/natives/TASK/_GET_PED_WRITHE_BREAK_FREE_PROGRESS.md) `0x03D741CB4052E26C` — `float GetPedWritheBreakFreeProgress(Ped ped)` — Returns the current 'Break Free' prompt progress for a hogtied/knocked-out (writhing) ped.
- [GET_PROP_FOR_SCENARIO_POINT](https://natives.borderlinerp.com/natives/TASK/GET_PROP_FOR_SCENARIO_POINT.md) `0x295514F198EFD0CA` — `Entity GetPropForScenarioPoint(int scenarioPoint, const char* name)` — Old name: _GET_SCENARIO_POINT_ENTITY
- [_GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTS](https://natives.borderlinerp.com/natives/TASK/_GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTS.md) `0x640A602946A8C972` — `int GetRansackScenarioContainerNumCompartments(Entity entity)` — Returns the total number of compartments (drawers, lids, etc.) the specified scenario container entity has.
- [_GET_RANSACK_SCENARIO_CONTAINER_NUM_OPEN_COMPARTMENTS](https://natives.borderlinerp.com/natives/TASK/_GET_RANSACK_SCENARIO_CONTAINER_NUM_OPEN_COMPARTMENTS.md) `0x849791EBBDBA0362` — `int GetRansackScenarioContainerNumOpenCompartments(Entity entity)` — Returns the number of currently open compartments for the specified scenario container entity.
- [_GET_RANSACK_SCENARIO_CONTAINER_OPENING_STATE](https://natives.borderlinerp.com/natives/TASK/_GET_RANSACK_SCENARIO_CONTAINER_OPENING_STATE.md) `0xB219612B5568E9EC` — `BOOL GetRansackScenarioContainerOpeningState(Entity entity)` — Returns m_eContainerState
- [_GET_RANSACK_SCENARIO_CONTAINER_REMAINING_LOOT_COUNT](https://natives.borderlinerp.com/natives/TASK/_GET_RANSACK_SCENARIO_CONTAINER_REMAINING_LOOT_COUNT.md) `0x01AF8A3729231A43` — `int GetRansackScenarioContainerRemainingLootCount(Entity entity)` — Returns the total number of lootable items currently inside the specified scenario container entity.
- [GET_RANSACK_SCENARIO_POINT_PED_IS_USING](https://natives.borderlinerp.com/natives/TASK/GET_RANSACK_SCENARIO_POINT_PED_IS_USING.md) `0xD04241BBF6D03A5E` — `Any GetRansackScenarioPointPedIsUsing(Ped ped)`
- [_GET_REVIVABLE_HORSE](https://natives.borderlinerp.com/natives/TASK/_GET_REVIVABLE_HORSE.md) `0x351F74ED6177EBE7` — `Entity GetRevivableHorse()` — Returns the targeted revivable horse (critically injured/writhing) when the revive prompt is active; 0 if none.
- [_GET_SCENARIO_POINT_COORDS](https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_COORDS.md) `0xA8452DD321607029` — `Vector3 GetScenarioPointCoords(int scenario, BOOL p1)`
- [_GET_SCENARIO_POINT_ENTITY](https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_ENTITY.md) `0x7467165EE97D3C68` — `Entity GetScenarioPointEntity(int scenario)` — Old name for this native: _GET_ENTITY_SCENARIO_POINT_IS_ATTACHED_TO
- [_GET_SCENARIO_POINT_HEADING](https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_HEADING.md) `0xB93EA7184BAA85C3` — `float GetScenarioPointHeading(int scenario, BOOL p1)`
- [_GET_SCENARIO_POINT_PED_IS_USING](https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_PED_IS_USING.md) `0xDF7993356F52359A` — `int GetScenarioPointPedIsUsing(Ped ped, BOOL p1)`
- [_GET_SCENARIO_POINT_RADIUS](https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_RADIUS.md) `0x6718F40313A2B5A6` — `float GetScenarioPointRadius(int scenario)`
- [_GET_SCENARIO_POINT_TYPE](https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_TYPE.md) `0xA92450B5AE687AAF` — `Hash GetScenarioPointType(int scenario)`
- [_GET_SCENARIO_POINT_TYPE_PED_IS_USING](https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_TYPE_PED_IS_USING.md) `0x2D0571BB55879DA2` — `int GetScenarioPointTypePedIsUsing(Ped ped)`
- [GET_SCENARIO_POINTS_IN_AREA](https://natives.borderlinerp.com/natives/TASK/GET_SCENARIO_POINTS_IN_AREA.md) `0x345EC3B7EBDE1CB5` — `int GetScenarioPointsInArea(float posX, float posY, float posZ, float radius, Any* scenariosInRadius, int size)`
- [_GET_SCRIPT_TASK_ACTION_TIME](https://natives.borderlinerp.com/natives/TASK/_GET_SCRIPT_TASK_ACTION_TIME.md) `0xA710DC5D25F8B942` — `float GetScriptTaskActionTime(Ped ped, Hash task)`
- [GET_SCRIPT_TASK_STATUS](https://natives.borderlinerp.com/natives/TASK/GET_SCRIPT_TASK_STATUS.md) `0x77F1BEB8863288D5` — `int GetScriptTaskStatus(Ped ped, Hash taskHash, BOOL p2)` — Gets the status of a script-assigned task, and returns an int between 0-8 PERFORMING_TASK DORMANT_TASK VACANT_STAGE GROUP_TASK_STAGE ATTRACTOR_SCRIPT_TASK_STAGE SECONDARY_TASK_STAGE TASK_NOT_FOUND FINISHED_TASK
- [GET_SCRIPTED_COVER_POINT_COORDS](https://natives.borderlinerp.com/natives/TASK/GET_SCRIPTED_COVER_POINT_COORDS.md) `0x594A1028FC2A3E85` — `Vector3 GetScriptedCoverPointCoords(ScrHandle coverpoint)`
- [GET_SEQUENCE_PROGRESS](https://natives.borderlinerp.com/natives/TASK/GET_SEQUENCE_PROGRESS.md) `0x00A9010CFE1E3533` — `int GetSequenceProgress(Ped ped)` — returned values: 0 to 7 = task that's currently in progress, 0 meaning the first one.
- [_GET_TASK_COMBAT_READY_TO_SHOOT](https://natives.borderlinerp.com/natives/TASK/_GET_TASK_COMBAT_READY_TO_SHOOT.md) `0x5EA655F01D93667A` — `BOOL GetTaskCombatReadyToShoot(Ped ped)` — Returns true if the ped is in a ranged-attack task and is about to fire (ready/primed to shoot or throw).
- [_GET_TASK_FISHING](https://natives.borderlinerp.com/natives/TASK/_GET_TASK_FISHING.md) `0xF3735ACD11ACD500` — `BOOL GetTaskFishing(Ped ped, Any* p1)` — Fishing Research: Only used in R* Scripts fishing_core and av_fishing_river
- [GET_TASK_MOVE_NETWORK_EVENT](https://natives.borderlinerp.com/natives/TASK/GET_TASK_MOVE_NETWORK_EVENT.md) `0xB4F47213DF45A64C` — `BOOL GetTaskMoveNetworkEvent(Ped ped, const char* eventName)`
- [_GET_TASK_MOVE_NETWORK_ID](https://natives.borderlinerp.com/natives/TASK/_GET_TASK_MOVE_NETWORK_ID.md) `0xCACC2F9D994504B7` — `Hash GetTaskMoveNetworkId(Ped ped)` — Returns hash of the underlying move network def, see move_networks.xml
- [_GET_TASK_MOVE_NETWORK_PHASE_FLOAT](https://natives.borderlinerp.com/natives/TASK/_GET_TASK_MOVE_NETWORK_PHASE_FLOAT.md) `0x844CEEE428EA35B0` — `float GetTaskMoveNetworkPhaseFloat(Ped ped, const char* phaseName)`
- [GET_TASK_MOVE_NETWORK_STATE](https://natives.borderlinerp.com/natives/TASK/GET_TASK_MOVE_NETWORK_STATE.md) `0x717E4D1F2048376D` — `const char* GetTaskMoveNetworkState(Ped ped)`
- [_GET_TASK_PED_MOUNT_LEAP_PROGRESS](https://natives.borderlinerp.com/natives/TASK/_GET_TASK_PED_MOUNT_LEAP_PROGRESS.md) `0x6BA606AB3A83BC4D` — `float GetTaskPedMountLeapProgress(Ped ped)` — Returns 0.0-1.0 progress for the current mount-leap task, or -1.0f if no leap is active.
- [_GET_TASK_PED_MOUNT_LEAP_STATE](https://natives.borderlinerp.com/natives/TASK/_GET_TASK_PED_MOUNT_LEAP_STATE.md) `0x9420FB11B8D77948` — `int GetTaskPedMountLeapState(Ped ped)` — Returns a coarse state for the mount-leap task (jumping from your mount onto another mount/wagon/train).
- [GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED](https://natives.borderlinerp.com/natives/TASK/GET_VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED.md) `0x3DC971EB22F73447` — `Any GetVehicleWaypointPlaybackOverrideSpeed(Any p0)`
- [GET_VEHICLE_WAYPOINT_PROGRESS](https://natives.borderlinerp.com/natives/TASK/GET_VEHICLE_WAYPOINT_PROGRESS.md) `0x9824CFF8FC66E159` — `int GetVehicleWaypointProgress(Vehicle vehicle)`
- [GET_VEHICLE_WAYPOINT_TARGET_POINT](https://natives.borderlinerp.com/natives/TASK/GET_VEHICLE_WAYPOINT_TARGET_POINT.md) `0x416B62AC8B9E5BBD` — `int GetVehicleWaypointTargetPoint(Vehicle vehicle)`
- [GET_WAYPOINT_DISTANCE_ALONG_ROUTE](https://natives.borderlinerp.com/natives/TASK/GET_WAYPOINT_DISTANCE_ALONG_ROUTE.md) `0xA5B769058763E497` — `float GetWaypointDistanceAlongRoute(const char* waypointRecording, int p1)`
- [_GET_WHISTLE_RANGE_MAX_FOR_BONDING_LEVEL](https://natives.borderlinerp.com/natives/TASK/_GET_WHISTLE_RANGE_MAX_FOR_BONDING_LEVEL.md) `0x78D8C1D4EB80C588` — `float GetWhistleRangeMaxForBondingLevel(int bondingLevel)` — Returns the maximum (target) whistle/call distance associated with the next horse bonding level.
- [_GET_WHISTLE_RANGE_MIN_FOR_BONDING_LEVEL](https://natives.borderlinerp.com/natives/TASK/_GET_WHISTLE_RANGE_MIN_FOR_BONDING_LEVEL.md) `0xEB67D4E056C85A81` — `float GetWhistleRangeMinForBondingLevel(int bondingLevel)` — Returns the minimum (baseline) whistle/call distance for the given horse bonding level.
- [_HAS_PED_ANIMAL_BEEN_SAMPLED](https://natives.borderlinerp.com/natives/TASK/_HAS_PED_ANIMAL_BEEN_SAMPLED.md) `0x7CB99FADDE73CD1B` — `Any HasPedAnimalBeenSampled(Any p0)` — Returns true if the specified ped (animal) has been flagged as sampled.
- [_HAS_PED_DIRECTED_TASK_ACTIVE](https://natives.borderlinerp.com/natives/TASK/_HAS_PED_DIRECTED_TASK_ACTIVE.md) `0x9FF5F9B24E870748` — `Any HasPedDirectedTaskActive(Any p0)` — Returns true if the given entity currently has an active directed task that is, a task with a specific external objective (coordinate, entity, vehicle, or combat target) Known to return true for: TaskGoToCoordAnyMeans(ped, ...) TaskGoToE…
- [_HAS_REQUESTED_CARRIABLE_CONFIG_LOADED](https://natives.borderlinerp.com/natives/TASK/_HAS_REQUESTED_CARRIABLE_CONFIG_LOADED.md) `0xB8F52A3F84A7CC59` — `BOOL HasRequestedCarriableConfigLoaded(Hash carriableConfig)` — list of carriable configs
- [IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK](https://natives.borderlinerp.com/natives/TASK/IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK.md) `0x8785E6E40C7A8818` — `BOOL IsDrivebyTaskUnderneathDrivingTask(Ped ped)`
- [IS_EMOTE_TASK_RUNNING](https://natives.borderlinerp.com/natives/TASK/IS_EMOTE_TASK_RUNNING.md) `0xCF9B71C0AF824036` — `BOOL IsEmoteTaskRunning(Ped ped, Any p1)`
- [_IS_ENTITY_REVIVABLE](https://natives.borderlinerp.com/natives/TASK/_IS_ENTITY_REVIVABLE.md) `0x6C50B9DCCCA70023` — `BOOL IsEntityRevivable(Ped ped)`
- [_IS_HAT_BEING_PICKED_UP](https://natives.borderlinerp.com/natives/TASK/_IS_HAT_BEING_PICKED_UP.md) `0x11CD066F54DA0133` — `BOOL IsHatBeingPickedUp(Object hatObject)` — Returns true while a hat is being picked up
- [_IS_HAT_BEING_PICKED_UP_2](https://natives.borderlinerp.com/natives/TASK/_IS_HAT_BEING_PICKED_UP_2.md) `0x4ECCC2815CA79AE2` — `BOOL IsHatBeingPickedUp_2(Object hatObject)` — Returns true while a hat is being picked up.
- [IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK](https://natives.borderlinerp.com/natives/TASK/IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK.md) `0xA320EF046186FA3B` — `BOOL IsMountedWeaponTaskUnderneathDrivingTask(Ped ped)`
- [IS_MOVE_BLEND_RATIO_RUNNING](https://natives.borderlinerp.com/natives/TASK/IS_MOVE_BLEND_RATIO_RUNNING.md) `0xD4D8636C0199A939` — `BOOL IsMoveBlendRatioRunning(float moveBlendRatio)`
- [IS_MOVE_BLEND_RATIO_SPRINTING](https://natives.borderlinerp.com/natives/TASK/IS_MOVE_BLEND_RATIO_SPRINTING.md) `0x24A2AD74FA9814E2` — `BOOL IsMoveBlendRatioSprinting(float moveBlendRatio)`
- [IS_MOVE_BLEND_RATIO_STILL](https://natives.borderlinerp.com/natives/TASK/IS_MOVE_BLEND_RATIO_STILL.md) `0x349CE7B56DAFD95C` — `BOOL IsMoveBlendRatioStill(float moveBlendRatio)`
- [IS_MOVE_BLEND_RATIO_WALKING](https://natives.borderlinerp.com/natives/TASK/IS_MOVE_BLEND_RATIO_WALKING.md) `0xF133BBBE91E1691F` — `BOOL IsMoveBlendRatioWalking(float moveBlendRatio)`
- [IS_PED_ACTIVE_IN_SCENARIO](https://natives.borderlinerp.com/natives/TASK/IS_PED_ACTIVE_IN_SCENARIO.md) `0xAA135F9482C82CC3` — `BOOL IsPedActiveInScenario(Ped ped, int scenario)`
- [_IS_PED_ARRESTING_ANY_PED](https://natives.borderlinerp.com/natives/TASK/_IS_PED_ARRESTING_ANY_PED.md) `0xA9CC7856D52DBD25` — `BOOL IsPedArrestingAnyPed(Ped ped)`
- [IS_PED_BEING_ARRESTED](https://natives.borderlinerp.com/natives/TASK/IS_PED_BEING_ARRESTED.md) `0x90A09F3A45FED688` — `BOOL IsPedBeingArrested(Ped ped)` — This function is hard-coded to always return false.
- [_IS_PED_BEING_LED](https://natives.borderlinerp.com/natives/TASK/_IS_PED_BEING_LED.md) `0xAC5045AB7F1A34FD` — `BOOL IsPedBeingLed(Ped ped)` — Returns true if the given ped (usually a horse) is currently being led by a ped (lead/rope).
- [IS_PED_CUFFED](https://natives.borderlinerp.com/natives/TASK/IS_PED_CUFFED.md) `0x74E559B3BC910685` — `BOOL IsPedCuffed(Ped ped)`
- [_IS_PED_DUELLING](https://natives.borderlinerp.com/natives/TASK/_IS_PED_DUELLING.md) `0xC8B29D18022EA2B7` — `BOOL IsPedDuelling(Ped ped)`
- [IS_PED_EXITING_SCENARIO](https://natives.borderlinerp.com/natives/TASK/IS_PED_EXITING_SCENARIO.md) `0x0C3CB2E600C8977D` — `BOOL IsPedExitingScenario(Ped ped, BOOL p1)`
- [IS_PED_GETTING_UP](https://natives.borderlinerp.com/natives/TASK/IS_PED_GETTING_UP.md) `0x2A74E1D5F2F00EEC` — `BOOL IsPedGettingUp(Ped ped)`
- [IS_PED_IN_HIT_REACT](https://natives.borderlinerp.com/natives/TASK/IS_PED_IN_HIT_REACT.md) `0xF330A5C062B29BED` — `BOOL IsPedInHitReact(Ped ped)`
- [IS_PED_IN_WRITHE](https://natives.borderlinerp.com/natives/TASK/IS_PED_IN_WRITHE.md) `0xDEB6D52126E7D640` — `BOOL IsPedInWrithe(Ped ped)` — This native checks if a ped is on the ground, in pain from a (gunshot) wound.
- [_IS_PED_LEADING_HORSE](https://natives.borderlinerp.com/natives/TASK/_IS_PED_LEADING_HORSE.md) `0xEFC4303DDC6E60D3` — `BOOL IsPedLeadingHorse(Ped ped)`
- [_IS_PED_LOOKING_AT_COORD](https://natives.borderlinerp.com/natives/TASK/_IS_PED_LOOKING_AT_COORD.md) `0x508F5053E3F6F0C4` — `BOOL IsPedLookingAtCoord(Ped ped, float x, float y, float z, float radius)` — Returns true if the ped's current 'IK look-at' target is within `radius` of (x, y, z).
- [IS_PED_RUNNING](https://natives.borderlinerp.com/natives/TASK/IS_PED_RUNNING.md) `0xC5286FFC176F28A2` — `BOOL IsPedRunning(Ped ped)`
- [IS_PED_RUNNING_INSPECTION_TASK](https://natives.borderlinerp.com/natives/TASK/IS_PED_RUNNING_INSPECTION_TASK.md) `0x038B1F1674F0E242` — `BOOL IsPedRunningInspectionTask(Ped ped)`
- [IS_PED_RUNNING_TASK_ITEM_INTERACTION](https://natives.borderlinerp.com/natives/TASK/IS_PED_RUNNING_TASK_ITEM_INTERACTION.md) `0xEC7E480FF8BD0BED` — `BOOL IsPedRunningTaskItemInteraction(Ped ped)`
- [IS_PED_SCENARIO_REACT_LOOKING](https://natives.borderlinerp.com/natives/TASK/IS_PED_SCENARIO_REACT_LOOKING.md) `0x916B8E075ABC8B4E` — `BOOL IsPedScenarioReactLooking(Ped ped, BOOL p1)`
- [IS_PED_SPRINTING](https://natives.borderlinerp.com/natives/TASK/IS_PED_SPRINTING.md) `0x57E457CD2C0FC168` — `BOOL IsPedSprinting(Ped ped)`
- [IS_PED_STILL](https://natives.borderlinerp.com/natives/TASK/IS_PED_STILL.md) `0xAC29253EEF8F0180` — `BOOL IsPedStill(Ped ped)`
- [_IS_PED_WAITING_ON_FISH_TO_BITE](https://natives.borderlinerp.com/natives/TASK/_IS_PED_WAITING_ON_FISH_TO_BITE.md) `0xB520DBDA7FCF573F` — `BOOL IsPedWaitingOnFishToBite(Ped ped)` — Returns true while the ped has cast the fishing line and is waiting for a fish to bite Once the ped hooks a fish and enters the struggle/reeled-in phase, this returns false.
- [IS_PED_WALKING](https://natives.borderlinerp.com/natives/TASK/IS_PED_WALKING.md) `0xDE4C184B2B9B071A` — `BOOL IsPedWalking(Ped ped)`
- [_IS_REVIVABLE_HORSE_PROMPT_VISIBLE](https://natives.borderlinerp.com/natives/TASK/_IS_REVIVABLE_HORSE_PROMPT_VISIBLE.md) `0x756C7B4C43DF0422` — `BOOL IsRevivableHorsePromptVisible(BOOL strict)` — Checks for the revive-horse prompt.
- [IS_SCENARIO_GROUP_ENABLED](https://natives.borderlinerp.com/natives/TASK/IS_SCENARIO_GROUP_ENABLED.md) `0x367A09DED4E05B99` — `BOOL IsScenarioGroupEnabled(const char* scenarioGroup)`
- [_IS_SCENARIO_GROUP_ENABLED_HASH](https://natives.borderlinerp.com/natives/TASK/_IS_SCENARIO_GROUP_ENABLED_HASH.md) `0xDCC374913DE6AAA6` — `BOOL IsScenarioGroupEnabledHash(Hash scenarioGroup)`
- [_IS_SCENARIO_IN_USE](https://natives.borderlinerp.com/natives/TASK/_IS_SCENARIO_IN_USE.md) `0x1ACBC313966C21F3` — `BOOL IsScenarioInUse(int scenario)` — Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
- [IS_SCENARIO_OCCUPIED](https://natives.borderlinerp.com/natives/TASK/IS_SCENARIO_OCCUPIED.md) `0x788756D73AC2E07C` — `BOOL IsScenarioOccupied(float p0, float p1, float p2, float p3, BOOL p4)`
- [_IS_SCENARIO_POINT_ACTIVE](https://natives.borderlinerp.com/natives/TASK/_IS_SCENARIO_POINT_ACTIVE.md) `0x0CC36D4156006509` — `BOOL IsScenarioPointActive(int scenario)`
- [_IS_SCENARIO_POINT_FLAG_SET](https://natives.borderlinerp.com/natives/TASK/_IS_SCENARIO_POINT_FLAG_SET.md) `0x8569C38D2FB80650` — `BOOL IsScenarioPointFlagSet(int scenario, int flag)`
- [IS_SCENARIO_TYPE_ENABLED](https://natives.borderlinerp.com/natives/TASK/IS_SCENARIO_TYPE_ENABLED.md) `0x3A815DB3EA088722` — `BOOL IsScenarioTypeEnabled(const char* scenarioType)`
- [IS_TASK_MOVE_NETWORK_ACTIVE](https://natives.borderlinerp.com/natives/TASK/IS_TASK_MOVE_NETWORK_ACTIVE.md) `0x921CE12C489C4C41` — `BOOL IsTaskMoveNetworkActive(Ped ped)`
- [IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION](https://natives.borderlinerp.com/natives/TASK/IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION.md) `0x30ED88D5E0C56A37` — `BOOL IsTaskMoveNetworkReadyForTransition(Ped ped)`
- [IS_TEAM_CARRIABLE_ENTITY](https://natives.borderlinerp.com/natives/TASK/IS_TEAM_CARRIABLE_ENTITY.md) `0x559A6F8C5133B4EE` — `BOOL IsTeamCarriableEntity(Any p0, Any p1)`
- [IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED](https://natives.borderlinerp.com/natives/TASK/IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED.md) `0xE03B3F2D3DC59B64` — `BOOL IsWaypointPlaybackGoingOnForPed(Ped ped, const char* waypointRecording)`
- [IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE](https://natives.borderlinerp.com/natives/TASK/IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE.md) `0xF5134943EA29868C` — `BOOL IsWaypointPlaybackGoingOnForVehicle(Any p0, Any p1)`
- [_MAKE_OBJECT_CARRIABLE](https://natives.borderlinerp.com/natives/TASK/_MAKE_OBJECT_CARRIABLE.md) `0x78B4567E18B54480` — `void MakeObjectCarriable(Object object)`
- [MAKE_OBJECT_NOT_CARRIABLE](https://natives.borderlinerp.com/natives/TASK/MAKE_OBJECT_NOT_CARRIABLE.md) `0x67BFCED22909834D` — `void MakeObjectNotCarriable(Object object)`
- [OPEN_PATROL_ROUTE](https://natives.borderlinerp.com/natives/TASK/OPEN_PATROL_ROUTE.md) `0xA36BFB5EE89F3D82` — `void OpenPatrolRoute(const char* patrolRoute)`
- [OPEN_SEQUENCE_TASK](https://natives.borderlinerp.com/natives/TASK/OPEN_SEQUENCE_TASK.md) `0xE8854A4326B9E12B` — `void OpenSequenceTask(int* taskSequenceId)`
- [_PED_APPLY_FOLLOW_ROAD_SPEED_OVERRIDE](https://natives.borderlinerp.com/natives/TASK/_PED_APPLY_FOLLOW_ROAD_SPEED_OVERRIDE.md) `0xBAAB791AA72C2821` — `void PedApplyFollowRoadSpeedOverride(Any p0, Any p1)` — Sets the AI travel speed for a mount (horse).
- [_PED_FISHINGROD_HOOK_ENTITY](https://natives.borderlinerp.com/natives/TASK/_PED_FISHINGROD_HOOK_ENTITY.md) `0x1A52076D26E09004` — `void PedFishingrodHookEntity(Ped ped, Entity entity)`
- [_PED_FISHINGROD_HOOK_OBJECT](https://natives.borderlinerp.com/natives/TASK/_PED_FISHINGROD_HOOK_OBJECT.md) `0xCE71C2F9BAA3F975` — `void PedFishingrodHookObject(Ped ped, Object object)` — Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
- [PED_HAS_USE_SCENARIO_TASK](https://natives.borderlinerp.com/natives/TASK/PED_HAS_USE_SCENARIO_TASK.md) `0x295E3CCEC879CCD7` — `BOOL PedHasUseScenarioTask(Ped ped)`
- [_PED_IS_IN_SCENARIO_BASE](https://natives.borderlinerp.com/natives/TASK/_PED_IS_IN_SCENARIO_BASE.md) `0x02EBBB3989B7E695` — `BOOL PedIsInScenarioBase(Ped ped)`
- [PLAY_ANIM_ON_RUNNING_SCENARIO](https://natives.borderlinerp.com/natives/TASK/PLAY_ANIM_ON_RUNNING_SCENARIO.md) `0x748040460F8DF5DC` — `void PlayAnimOnRunningScenario(Ped ped, const char* animDict, const char* animName)`
- [PLAY_ENTITY_SCRIPTED_ANIM](https://natives.borderlinerp.com/natives/TASK/PLAY_ENTITY_SCRIPTED_ANIM.md) `0x77A1EEC547E7FCF1` — `void PlayEntityScriptedAnim(Entity entity, Any* args)`
- [REACT_LOOK_AT](https://natives.borderlinerp.com/natives/TASK/REACT_LOOK_AT.md) `0xE7FA07624574B79A` — `void ReactLookAt(Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8)`
- [REACT_LOOK_AT_END](https://natives.borderlinerp.com/natives/TASK/REACT_LOOK_AT_END.md) `0x541E5B41DCA45828` — `void ReactLookAtEnd(Ped ped, int exitAnimation, BOOL p2)`
- [REMOVE_ALL_COVER_BLOCKING_AREAS](https://natives.borderlinerp.com/natives/TASK/REMOVE_ALL_COVER_BLOCKING_AREAS.md) `0xDB6708C0B46F56D8` — `void RemoveAllCoverBlockingAreas()`
- [_REMOVE_CARRIABLE_CONFIG](https://natives.borderlinerp.com/natives/TASK/_REMOVE_CARRIABLE_CONFIG.md) `0x6AFDA2264925BD11` — `void RemoveCarriableConfig(Hash carriableConfig)`
- [REMOVE_COVER_POINT](https://natives.borderlinerp.com/natives/TASK/REMOVE_COVER_POINT.md) `0xAE287C923D891715` — `void RemoveCoverPoint(ScrHandle coverpoint)`
- [_REMOVE_TASK_CARRIABLE](https://natives.borderlinerp.com/natives/TASK/_REMOVE_TASK_CARRIABLE.md) `0x9EBD34958AB6F824` — `void RemoveTaskCarriable(Any p0)` — Removes the TaskCarriable association for the given entity.
- [REMOVE_WAYPOINT_RECORDING](https://natives.borderlinerp.com/natives/TASK/REMOVE_WAYPOINT_RECORDING.md) `0xFF1B8B4AA1C25DC8` — `void RemoveWaypointRecording(const char* waypointRecording)`
- [_REQUEST_CARRIABLE_CONFIG](https://natives.borderlinerp.com/natives/TASK/_REQUEST_CARRIABLE_CONFIG.md) `0xFF745B0346E19E2C` — `void RequestCarriableConfig(Hash carriableConfig)` — carriable config list
- [_REQUEST_CARRIABLE_HAT_EQUIP_TO_PED](https://natives.borderlinerp.com/natives/TASK/_REQUEST_CARRIABLE_HAT_EQUIP_TO_PED.md) `0x9ADDBB9242179D56` — `void RequestCarriableHatEquipToPed(Object object, Ped ped)` — Requests that the given carriable hat be assigned for equip by the ped.
- [_REQUEST_HERB_COMPOSITE_ASSET](https://natives.borderlinerp.com/natives/TASK/_REQUEST_HERB_COMPOSITE_ASSET.md) `0x73F0D0327BFA0812` — `BOOL RequestHerbCompositeAsset(Hash asset)`
- [REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION](https://natives.borderlinerp.com/natives/TASK/REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION.md) `0xD01015C7316AE176` — `void RequestTaskMoveNetworkStateTransition(Ped ped, const char* name)`
- [REQUEST_WAYPOINT_RECORDING](https://natives.borderlinerp.com/natives/TASK/REQUEST_WAYPOINT_RECORDING.md) `0x9EEFB62EB27B5792` — `void RequestWaypointRecording(const char* waypointRecording)`
- [_RESET_SCENARIO_FOR_ENTITY](https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_FOR_ENTITY.md) `0x2E20878FD208A68E` — `void ResetScenarioForEntity(int scenario, Entity entity)`
- [RESET_SCENARIO_GROUPS_ENABLED](https://natives.borderlinerp.com/natives/TASK/RESET_SCENARIO_GROUPS_ENABLED.md) `0xDD902D0349AFAD3A` — `void ResetScenarioGroupsEnabled()`
- [_RESET_SCENARIO_POINTS_IN_AREA](https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_POINTS_IN_AREA.md) `0x4161648394262FDF` — `void ResetScenarioPointsInArea(Any p0, Any p1, Any p2, Any p3)` — Resets/clears all scenario entities within the given spherical area
- [_RESET_SCENARIO_SCRIPT](https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_SCRIPT.md) `0x5A40040BB5AE3EA2` — `void ResetScenarioScript(int scenario)`
- [RESET_SCENARIO_TYPES_ENABLED](https://natives.borderlinerp.com/natives/TASK/RESET_SCENARIO_TYPES_ENABLED.md) `0x0D40EE2A7F2B2D6D` — `void ResetScenarioTypesEnabled()`
- [_SET_ABOARD_PED_BOAT_POSE](https://natives.borderlinerp.com/natives/TASK/_SET_ABOARD_PED_BOAT_POSE.md) `0x517D01BF27B682D1` — `void SetAboardPedBoatPose(Ped ped, Vehicle boat, float offsetX, float offsetY, float offsetZ, float heading, int flags)` — Set a ped's boat-local offset and/or facing (degrees).
- [SET_ANIM_FILTER](https://natives.borderlinerp.com/natives/TASK/SET_ANIM_FILTER.md) `0x87B66D77D545DB66` — `void SetAnimFilter(Any p0, Any p1, Any p2, Any p3)`
- [SET_ANIM_RATE](https://natives.borderlinerp.com/natives/TASK/SET_ANIM_RATE.md) `0x032D49C5E359C847` — `void SetAnimRate(Any p0, float p1, Any p2, BOOL p3)`
- [_SET_CARRIABLE_CONFIG_PROMPT_ENABLED](https://natives.borderlinerp.com/natives/TASK/_SET_CARRIABLE_CONFIG_PROMPT_ENABLED.md) `0x816A3ACD265E2297` — `void SetCarriableConfigPromptEnabled(Hash carriableConfig, BOOL toggle)` — Enables or disables the interaction prompt for a given carriable config (e.g.
- [_SET_CARRIABLE_PICKUP_PROMPT_ENABLED](https://natives.borderlinerp.com/natives/TASK/_SET_CARRIABLE_PICKUP_PROMPT_ENABLED.md) `0xA21AA2F0C2180125` — `void SetCarriablePickupPromptEnabled(Any p0, Any p1)` — Enables or disables the contextual Pick Up prompt for a carriable entity object — A carriable entity (animal carcass, pelt bundle, sack/crate flagged as carriable, etc.)
- [SET_DRIVE_TASK_CRUISE_SPEED](https://natives.borderlinerp.com/natives/TASK/SET_DRIVE_TASK_CRUISE_SPEED.md) `0x5C9B84BD7D31D908` — `void SetDriveTaskCruiseSpeed(Ped driver, float cruiseSpeed)`
- [SET_DRIVE_TASK_MAX_CRUISE_SPEED](https://natives.borderlinerp.com/natives/TASK/SET_DRIVE_TASK_MAX_CRUISE_SPEED.md) `0x404A5AA9B9F0B746` — `void SetDriveTaskMaxCruiseSpeed(Ped ped, float maxCruiseSpeed)` — Not implemented.
- [SET_DRIVEBY_TASK_TARGET](https://natives.borderlinerp.com/natives/TASK/SET_DRIVEBY_TASK_TARGET.md) `0xE5B302114D8162EE` — `void SetDrivebyTaskTarget(Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z)`
- [_SET_DRIVING_SEAT](https://natives.borderlinerp.com/natives/TASK/_SET_DRIVING_SEAT.md) `0x4BA972D0E5AD8122` — `void SetDrivingSeat(Any p0, Any p1)` — Sets which seat index acts as the driver seat for driving tasks
- [SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER](https://natives.borderlinerp.com/natives/TASK/SET_ENABLE_SPEED_RESTRAIN_FOR_WAYPOINT_RECORDING_LEADER.md) `0x295F03DC97BEEBC1` — `void SetEnableSpeedRestrainForWaypointRecordingLeader(Any p0, Any p1)`
- [SET_ENHANCED_BREAK_FREE](https://natives.borderlinerp.com/natives/TASK/SET_ENHANCED_BREAK_FREE.md) `0x1BF9D36A5EAFFBAE` — `BOOL SetEnhancedBreakFree(Ped ped, BOOL p1, const char* clipset)` — clipset can also be 0
- [_SET_FISHING_BAIT](https://natives.borderlinerp.com/natives/TASK/_SET_FISHING_BAIT.md) `0x9B0C7FA063E67629` — `void SetFishingBait(Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly)`
- [SET_HIGH_FALL_TASK](https://natives.borderlinerp.com/natives/TASK/SET_HIGH_FALL_TASK.md) `0x8C825BDC7741D37C` — `void SetHighFallTask(Ped ped, int p1, int p2, int p3)` — Makes the ped ragdoll like when falling from a great height
- [_SET_HOGTIE_ESCAPE_TIMER](https://natives.borderlinerp.com/natives/TASK/_SET_HOGTIE_ESCAPE_TIMER.md) `0xAB591AE6B48B913E` — `void SetHogtieEscapeTimer(Ped ped, float time)` — Sets the time it takes for a hogtied ped to escape -1.0f for ped to never escape
- [_SET_INTIMIDATED_FACING_ANGLE](https://natives.borderlinerp.com/natives/TASK/_SET_INTIMIDATED_FACING_ANGLE.md) `0x0FE797DD9F70DFA6` — `void SetIntimidatedFacingAngle(Ped ped, BOOL useLimits, float minAngle, float maxAngle)` — Controls intimidated/hogtied ped facing.
- [_SET_ITEM_INTERACTION_STATE](https://natives.borderlinerp.com/natives/TASK/_SET_ITEM_INTERACTION_STATE.md) `0xB35370D5353995CB` — `void SetItemInteractionState(Ped ped, Hash itemInteractionState, float p2)` — All Interaction states
- [_SET_PED_CLEAR_AIMING_IN_THE_AIR](https://natives.borderlinerp.com/natives/TASK/_SET_PED_CLEAR_AIMING_IN_THE_AIR.md) `0x34C0010188D7C54A` — `void SetPedClearAimingInTheAir(Ped ped, Any p1)`
- [SET_PED_DESIRED_MOVE_BLEND_RATIO](https://natives.borderlinerp.com/natives/TASK/SET_PED_DESIRED_MOVE_BLEND_RATIO.md) `0x1E982AC8716912C5` — `void SetPedDesiredMoveBlendRatio(Ped ped, float p1)`
- [_SET_PED_IGNORE_DEAD_BODIES](https://natives.borderlinerp.com/natives/TASK/_SET_PED_IGNORE_DEAD_BODIES.md) `0x013A7BA5015C1372` — `void SetPedIgnoreDeadBodies(Ped ped, BOOL toggle)`
- [SET_PED_PATH_AVOID_FIRE](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_AVOID_FIRE.md) `0x4455517B28441E60` — `void SetPedPathAvoidFire(Ped ped, BOOL avoidFire)`
- [_SET_PED_PATH_AVOID_TRAFFIC](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_AVOID_TRAFFIC.md) `0x7C015D8BCEC72CF4` — `void SetPedPathAvoidTraffic(Ped ped, BOOL avoidTraffic)`
- [SET_PED_PATH_CAN_DROP_FROM_HEIGHT](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_CAN_DROP_FROM_HEIGHT.md) `0xE361C5C71C431A4F` — `void SetPedPathCanDropFromHeight(Ped ped, BOOL toggle)`
- [SET_PED_PATH_CAN_USE_CLIMBOVERS](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_CAN_USE_CLIMBOVERS.md) `0x8E06A6FE76C9EFF4` — `void SetPedPathCanUseClimbovers(Ped ped, BOOL toggle)`
- [SET_PED_PATH_CAN_USE_LADDERS](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_CAN_USE_LADDERS.md) `0x77A5B103C87F476E` — `void SetPedPathCanUseLadders(Ped ped, BOOL toggle)`
- [SET_PED_PATH_CLIMB_COST_MODIFIER](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_CLIMB_COST_MODIFIER.md) `0x88E32DB8C1A4AA4B` — `void SetPedPathClimbCostModifier(Ped ped, float modifier)`
- [SET_PED_PATH_DEEP_SNOW_COST_MODIFIER](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_DEEP_SNOW_COST_MODIFIER.md) `0xE8C296B75EACC357` — `void SetPedPathDeepSnowCostModifier(Ped ped, float modifier)`
- [SET_PED_PATH_FOLIAGE_COST_MODIFIER](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_FOLIAGE_COST_MODIFIER.md) `0x3AD8EFF9703BE657` — `void SetPedPathFoliageCostModifier(Ped ped, float modifier)`
- [_SET_PED_PATH_LADDER_COST_MODIFIER](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_LADDER_COST_MODIFIER.md) `0x70F7A1EAB1AE3AA8` — `void SetPedPathLadderCostModifier(Ped ped, float modifier)` — _SET_PED_PATH_P*
- [_SET_PED_PATH_MAY_ENTER_DEEP_WATER](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_MAY_ENTER_DEEP_WATER.md) `0x9DE63896B176EA94` — `void SetPedPathMayEnterDeepWater(Ped ped, BOOL mayEnterDeepWater)`
- [SET_PED_PATH_MAY_ENTER_WATER](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_MAY_ENTER_WATER.md) `0xF35425A4204367EC` — `void SetPedPathMayEnterWater(Ped ped, BOOL mayEnterWater)`
- [_SET_PED_PATH_MAY_USE_SLIDING_SURFACES](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_MAY_USE_SLIDING_SURFACES.md) `0x06ECF3925BC2ABAE` — `void SetPedPathMayUseSlidingSurfaces(Ped ped, BOOL useSlidingSurfaces)`
- [_SET_PED_PATH_NEVER_USE_INTERIORS](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_NEVER_USE_INTERIORS.md) `0x42CFD8FD8CC8DC69` — `void SetPedPathNeverUseInteriors(Ped ped, BOOL neverUseInteriors)`
- [_SET_PED_PATH_PREFER_HORSE_WALKABLE](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_PREFER_HORSE_WALKABLE.md) `0x216343750545A486` — `void SetPedPathPreferHorseWalkable(Ped ped, BOOL preferHorseWalkable, float p2)`
- [_SET_PED_PATH_PREFER_STAY_IN_WATER](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_PREFER_STAY_IN_WATER.md) `0xC6170856E54557B2` — `void SetPedPathPreferStayInWater(Ped ped, BOOL preferStayInWater, float p2)`
- [_SET_PED_PATH_PREFER_TO_AVOID_FOLIAGE](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_PREFER_TO_AVOID_FOLIAGE.md) `0x12990818C1D35886` — `void SetPedPathPreferToAvoidFoliage(Ped ped, BOOL preferAvoidFoliage, float p2)`
- [_SET_PED_PATH_PREFER_TO_AVOID_MUD](https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_PREFER_TO_AVOID_MUD.md) `0x8BB283A7888AD1AD` — `void SetPedPathPreferToAvoidMud(Ped ped, BOOL preferAvoidMud, float p2)`
- [SET_PED_PATH_PREFER_TO_AVOID_WATER](https://natives.borderlinerp.com/natives/TASK/SET_PED_PATH_PREFER_TO_AVOID_WATER.md) `0x38FE1EC73743793C` — `void SetPedPathPreferToAvoidWater(Ped ped, BOOL avoidWater, float p2)`
- [SET_PED_WAYPOINT_ROUTE_OFFSET](https://natives.borderlinerp.com/natives/TASK/SET_PED_WAYPOINT_ROUTE_OFFSET.md) `0xED98E10B0AFCE4B4` — `BOOL SetPedWaypointRouteOffset(Ped ped, float p1, float p2, float p3)`
- [_SET_RANSACK_SCENARIO_CONTAINER_OPENING_STATE](https://natives.borderlinerp.com/natives/TASK/_SET_RANSACK_SCENARIO_CONTAINER_OPENING_STATE.md) `0x188F8071F244B9B8` — `void SetRansackScenarioContainerOpeningState(Entity entity, BOOL open)` — Opens/closes containers: ChestDugUp
- [SET_SCENARIO_GROUP_ENABLED](https://natives.borderlinerp.com/natives/TASK/SET_SCENARIO_GROUP_ENABLED.md) `0x02C8E5B49848664E` — `void SetScenarioGroupEnabled(const char* scenarioGroup, BOOL toggle)`
- [_SET_SCENARIO_GROUP_ENABLED_HASH](https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_GROUP_ENABLED_HASH.md) `0x9925EDDB6EAB88CD` — `void SetScenarioGroupEnabledHash(Hash scenarioGroup, BOOL toggle)`
- [_SET_SCENARIO_POINT_ACTIVE](https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_ACTIVE.md) `0xEEE4829304F93EEE` — `void SetScenarioPointActive(int scenario, BOOL active)`
- [_SET_SCENARIO_POINT_COORDS](https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_COORDS.md) `0x2056AB38DF06825C` — `void SetScenarioPointCoords(int scenario, float xPos, float yPos, float zPos, BOOL p4)`
- [_SET_SCENARIO_POINT_FLAG](https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_FLAG.md) `0x5AF19B6CC2115D34` — `void SetScenarioPointFlag(int scenario, int flag, BOOL value)`
- [_SET_SCENARIO_POINT_HEADING](https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_HEADING.md) `0xD3A0DA8F91612C6E` — `void SetScenarioPointHeading(int scenario, float heading, BOOL p2)`
- [_SET_SCENARIO_POINT_RADIUS](https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_RADIUS.md) `0xC47D9080A9A8856A` — `void SetScenarioPointRadius(int scenario, float radius)`
- [SET_SCENARIO_TYPE_ENABLED](https://natives.borderlinerp.com/natives/TASK/SET_SCENARIO_TYPE_ENABLED.md) `0xEB47EC4E34FB7EE1` — `void SetScenarioTypeEnabled(const char* scenarioType, BOOL toggle)`
- [_SET_SCENARIO_TYPE_ENABLED_HASH](https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_TYPE_ENABLED_HASH.md) `0xD00E50E673802D71` — `void SetScenarioTypeEnabledHash(Hash scenarioType, BOOL toggle)`
- [SET_SEQUENCE_TO_REPEAT](https://natives.borderlinerp.com/natives/TASK/SET_SEQUENCE_TO_REPEAT.md) `0x58C70CF3A41E4AE7` — `void SetSequenceToRepeat(int taskSequenceId, int repeatMode)`
- [_SET_TASK_FISHING](https://natives.borderlinerp.com/natives/TASK/_SET_TASK_FISHING.md) `0xF3735ACD11ACD501` — `BOOL SetTaskFishing(Ped ped, Any* p1)` — Only used in R* Scripts fishing_core and av_fishing_river
- [SET_TASK_MOVE_NETWORK_SIGNAL_BOOL](https://natives.borderlinerp.com/natives/TASK/SET_TASK_MOVE_NETWORK_SIGNAL_BOOL.md) `0xB0A6CFD2C69C1088` — `void SetTaskMoveNetworkSignalBool(Ped ped, const char* signalName, BOOL value)`
- [SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT](https://natives.borderlinerp.com/natives/TASK/SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT.md) `0xD5BB4025AE449A4E` — `void SetTaskMoveNetworkSignalFloat(Ped ped, const char* signalName, float value)`
- [_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2](https://natives.borderlinerp.com/natives/TASK/_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2.md) `0x099D4A855D53B03B` — `void SetTaskMoveNetworkSignalFloat_2(Ped ped, const char* signalName, float value)`
- [_SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR](https://natives.borderlinerp.com/natives/TASK/_SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR.md) `0x4662BFE01938D98D` — `void SetTaskMoveNetworkSignalVector(Ped ped, const char* signalName, float x, float y, float z)`
- [SET_TEAM_CARRIABLE_ENTITY](https://natives.borderlinerp.com/natives/TASK/SET_TEAM_CARRIABLE_ENTITY.md) `0x545BF19F86E80F11` — `void SetTeamCarriableEntity(Any p0, Any p1, Any p2)`
- [SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER](https://natives.borderlinerp.com/natives/TASK/SET_UP_SPEED_RESTRAIN_INFORMATION_FOR_PLAYER_FOLLOWER.md) `0xB5C51DD544F14F58` — `void SetUpSpeedRestrainInformationForPlayerFollower(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)`
- [START_TASK_ITEM_INTERACTION](https://natives.borderlinerp.com/natives/TASK/START_TASK_ITEM_INTERACTION.md) `0xAE72E7DF013AAA61` — `void StartTaskItemInteraction(Ped ped, Hash itemHash, Hash interactionAnimHash, int p3, int flag, float p5)`
- [STOP_ANIM_PLAYBACK](https://natives.borderlinerp.com/natives/TASK/STOP_ANIM_PLAYBACK.md) `0xEE08C992D238C5D1` — `void StopAnimPlayback(Ped ped, int p1, BOOL p2)`
- [STOP_ANIM_TASK](https://natives.borderlinerp.com/natives/TASK/STOP_ANIM_TASK.md) `0x97FF36A1D40EA00A` — `void StopAnimTask(Ped ped, const char* animDictionary, const char* animationName, float p3)`
- [_SWAP_REINS_FOR_PEDS](https://natives.borderlinerp.com/natives/TASK/_SWAP_REINS_FOR_PEDS.md) `0xFC7F71CF49F70B6B` — `void SwapReinsForPeds(Ped ped)` — Swaps the wagon/coach reins control between the ped and their adjacent front-seat partner.
- [_SWAP_REINS_FOR_VEHICLE](https://natives.borderlinerp.com/natives/TASK/_SWAP_REINS_FOR_VEHICLE.md) `0xE01F55B2896F6B37` — `void SwapReinsForVehicle(Any p0, Any p1)` — Transfers the driving reins/control of a vehicle (e.g., wagon/coach) to another occupant when there is more than one ped inside.
- [TASK_ACHIEVE_HEADING](https://natives.borderlinerp.com/natives/TASK/TASK_ACHIEVE_HEADING.md) `0x93B93A37987F1F3D` — `void TaskAchieveHeading(Ped ped, float heading, int timeout)` — Makes the specified ped achieve the specified heading.
- [TASK_AIM_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_AIM_AT_COORD.md) `0x4AF1D73861212F52` — `void TaskAimAtCoord(Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6)`
- [TASK_AIM_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_AIM_AT_ENTITY.md) `0xCF7569BD0FB480A0` — `void TaskAimAtEntity(Ped ped, Entity targetEntity, int time, BOOL p3, BOOL p4)`
- [TASK_AIM_GUN_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_AIM_GUN_AT_COORD.md) `0x6671F3EEC681BDA1` — `void TaskAimGunAtCoord(Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6)`
- [TASK_AIM_GUN_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_AIM_GUN_AT_ENTITY.md) `0x9B53BB6E8943AF53` — `void TaskAimGunAtEntity(Ped ped, Entity targetEntity, int duration, BOOL p3, int p4)`
- [TASK_AMBIENT_ANIMAL_HUNT](https://natives.borderlinerp.com/natives/TASK/TASK_AMBIENT_ANIMAL_HUNT.md) `0x4B39D8F9D0FE7749` — `void TaskAmbientAnimalHunt(Ped ped, Any p1, Any p2)`
- [TASK_AMBIENT_ANIMAL_STALK](https://natives.borderlinerp.com/natives/TASK/TASK_AMBIENT_ANIMAL_STALK.md) `0x37C13863ABA1B4A3` — `void TaskAmbientAnimalStalk(Ped ped, Any p1, Any p2)`
- [TASK_ANIMAL_ALERTED](https://natives.borderlinerp.com/natives/TASK/TASK_ANIMAL_ALERTED.md) `0x979D93372FC8C565` — `void TaskAnimalAlerted(Ped ped, Any p1, Any p2)`
- [_TASK_ANIMAL_BLEED_OUT](https://natives.borderlinerp.com/natives/TASK/_TASK_ANIMAL_BLEED_OUT.md) `0x30A768C30D385EC5` — `void TaskAnimalBleedOut(Ped ped, Ped killer, BOOL flee, Hash weaponHash, int p4, int boneId)`
- [TASK_ANIMAL_FLEE](https://natives.borderlinerp.com/natives/TASK/TASK_ANIMAL_FLEE.md) `0xA899B61C66F09134` — `void TaskAnimalFlee(Ped ped, Ped targetPed, Any p2)`
- [TASK_ANIMAL_INTERACTION](https://natives.borderlinerp.com/natives/TASK/TASK_ANIMAL_INTERACTION.md) `0xCD181A959CFDD7F4` — `void TaskAnimalInteraction(Ped ped, Ped targetPed, Hash interactionType, Hash interactionModel, BOOL skipIdleAnimationClip)`
- [TASK_ANIMAL_UNALERTED](https://natives.borderlinerp.com/natives/TASK/TASK_ANIMAL_UNALERTED.md) `0x21FDF9A25CFE1CE5` — `void TaskAnimalUnalerted(Ped ped, Any p1, Any p2, Any p3, Any p4)`
- [TASK_ANIMAL_WRITHE](https://natives.borderlinerp.com/natives/TASK/TASK_ANIMAL_WRITHE.md) `0x8C038A39C4A4B6D6` — `void TaskAnimalWrithe(Ped ped, Any p1, Any p2)`
- [TASK_ARREST_PED](https://natives.borderlinerp.com/natives/TASK/TASK_ARREST_PED.md) `0xF3B9A78A178572B1` — `void TaskArrestPed(Ped ped, Ped target)`
- [TASK_BARK](https://natives.borderlinerp.com/natives/TASK/TASK_BARK.md) `0x83BFC1F836B2F3F2` — `void TaskBark(Ped ped, Ped barkAtTarget, Hash mood)`
- [_TASK_BOARD_VEHICLE](https://natives.borderlinerp.com/natives/TASK/_TASK_BOARD_VEHICLE.md) `0xE53D17AD837CBF7C` — `void TaskBoardVehicle(Ped ped, Vehicle vehicle, int p2, Any p3, int speed, int boardingFlags)`
- [_TASK_BOARD_VEHICLE_2](https://natives.borderlinerp.com/natives/TASK/_TASK_BOARD_VEHICLE_2.md) `0xE41A09C8DDFF7AA4` — `void TaskBoardVehicle_2(Ped ped, Any p1, int p2, float speed, int boardingFlags)`
- [TASK_BOAT_MISSION](https://natives.borderlinerp.com/natives/TASK/TASK_BOAT_MISSION.md) `0x15C86013127CE63F` — `void TaskBoatMission(Ped pedDriver, Vehicle boat, Any p2, Any p3, float x, float y, float z, Any p7, float maxSpeed, int drivingStyle, float p10, Any p11)`
- [TASK_BREAK_VEHICLE_DOOR_LOCK](https://natives.borderlinerp.com/natives/TASK/TASK_BREAK_VEHICLE_DOOR_LOCK.md) `0xBB28D1BC9EA8A6A5` — `void TaskBreakVehicleDoorLock(Ped ped, Vehicle vehicle)`
- [TASK_CARRIABLE](https://natives.borderlinerp.com/natives/TASK/TASK_CARRIABLE.md) `0xF0B4F759F35CC7F5` — `void TaskCarriable(Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags)` — 7 > Back of a horse 6 > Right side of a horse 5 > Left side of a horse
- [TASK_CLEAR_DEFENSIVE_AREA](https://natives.borderlinerp.com/natives/TASK/TASK_CLEAR_DEFENSIVE_AREA.md) `0x95A6C46A31D1917D` — `void TaskClearDefensiveArea(Ped ped)`
- [TASK_CLEAR_LOOK_AT](https://natives.borderlinerp.com/natives/TASK/TASK_CLEAR_LOOK_AT.md) `0x0F804F1DB19B9689` — `void TaskClearLookAt(Ped ped)`
- [TASK_CLIMB](https://natives.borderlinerp.com/natives/TASK/TASK_CLIMB.md) `0x89D9FCC2435112F1` — `void TaskClimb(Ped ped, BOOL unused)` — Climbs or vaults the nearest thing.
- [_TASK_CLIMB_2](https://natives.borderlinerp.com/natives/TASK/_TASK_CLIMB_2.md) `0xDF1D85BCAF60D537` — `void TaskClimb_2(Ped ped, float heading)`
- [TASK_CLIMB_LADDER](https://natives.borderlinerp.com/natives/TASK/TASK_CLIMB_LADDER.md) `0xB6C987F9285A3814` — `void TaskClimbLadder(Ped ped, float p1, BOOL p2, BOOL p3)`
- [TASK_COMBAT_ANIMAL_CHARGE_PED](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_ANIMAL_CHARGE_PED.md) `0xEE3AA414CF99F368` — `void TaskCombatAnimalChargePed(Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6)`
- [TASK_COMBAT_ANIMAL_WARN](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_ANIMAL_WARN.md) `0xF960F3D57B660E96` — `void TaskCombatAnimalWarn(Ped ped, Any p1, Any p2)`
- [TASK_COMBAT_HATED_TARGETS](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_HATED_TARGETS.md) `0x8182B561A29BD597` — `void TaskCombatHatedTargets(Ped ped, float radius)`
- [TASK_COMBAT_HATED_TARGETS_AROUND_PED](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_HATED_TARGETS_AROUND_PED.md) `0x7BF835BB9E2698C8` — `void TaskCombatHatedTargetsAroundPed(Ped ped, float radius, int flags, Any p3)` — Despite its name, it only attacks ONE hated target.
- [TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED.md) `0x2BBA30B854534A0C` — `void TaskCombatHatedTargetsAroundPedTimed(Ped ped, float radius, int time, int flags)`
- [TASK_COMBAT_HATED_TARGETS_IN_AREA](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_HATED_TARGETS_IN_AREA.md) `0x4CF5F55DAC3280A0` — `void TaskCombatHatedTargetsInArea(Ped ped, float x, float y, float z, float radius, int flags, Any p6)` — Despite its name, it only attacks ONE hated target.
- [TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST.md) `0xB5BC69D9C4060BC3` — `void TaskCombatHatedTargetsNoLosTest(Ped ped, float radius)`
- [TASK_COMBAT_PED](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_PED.md) `0xF166E48407BAC484` — `void TaskCombatPed(Ped ped, Ped targetPed, int p2, int p3)`
- [_TASK_COMBAT_PED_AT_COORDS](https://natives.borderlinerp.com/natives/TASK/_TASK_COMBAT_PED_AT_COORDS.md) `0xC624414FA748B9BA` — `void TaskCombatPedAtCoords(Ped ped, float x, float y, float z, int p4, int p5)` — p4/p5 = 0 in R* Scripts
- [TASK_COMBAT_PED_TIMED](https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_PED_TIMED.md) `0x944F30DCB7096BDE` — `void TaskCombatPedTimed(Ped ped, Ped targetPed, int p2, Any p3)`
- [TASK_COMPANION_AMBIENT](https://natives.borderlinerp.com/natives/TASK/TASK_COMPANION_AMBIENT.md) `0xE017CF6E2527FE4F` — `void TaskCompanionAmbient(Ped ped, Any p1)`
- [TASK_CONFRONT](https://natives.borderlinerp.com/natives/TASK/TASK_CONFRONT.md) `0x3A2A2071DF5CC569` — `BOOL TaskConfront(Ped ped, Ped targetPed, int p2)`
- [TASK_COWER](https://natives.borderlinerp.com/natives/TASK/TASK_COWER.md) `0x3EB1FE9E8E908E15` — `void TaskCower(Ped ped, int duration, Ped pedToCowerFrom, const char* p3)`
- [_TASK_CUT_FREE_HOGTIED_TARGET_PED](https://natives.borderlinerp.com/natives/TASK/_TASK_CUT_FREE_HOGTIED_TARGET_PED.md) `0x81D16C4FF3A77ADF` — `void TaskCutFreeHogtiedTargetPed(Ped ped, Ped targetPed)`
- [_TASK_CUT_FREE_HOGTIED_TARGET_PED_EX](https://natives.borderlinerp.com/natives/TASK/_TASK_CUT_FREE_HOGTIED_TARGET_PED_EX.md) `0x525421A507216084` — `void TaskCutFreeHogtiedTargetPedEx(Ped ped, Ped targetPed, float p2)` — Extended variant of _TASK_CUT_FREE_HOGTIED_TARGET_PED.
- [TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE](https://natives.borderlinerp.com/natives/TASK/TASK_DISEMBARK_NEAREST_TRAIN_CARRIAGE.md) `0x0A11F3BDEC03ED5F` — `void TaskDisembarkNearestTrainCarriage(Ped ped, float p1, int flags)`
- [_TASK_DISEMBARK_VEHICLE](https://natives.borderlinerp.com/natives/TASK/_TASK_DISEMBARK_VEHICLE.md) `0xA7C6854BB5A4192A` — `void TaskDisembarkVehicle(Any p0, Vehicle vehicle, int p2, Any p3, float p4, Any p5)`
- [TASK_DISMOUNT_ANIMAL](https://natives.borderlinerp.com/natives/TASK/TASK_DISMOUNT_ANIMAL.md) `0x48E92D3DDE23C23A` — `void TaskDismountAnimal(Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed)` — Dismounts the ped from the animal it's mounted on.
- [TASK_DRIVE_BY](https://natives.borderlinerp.com/natives/TASK/TASK_DRIVE_BY.md) `0x2F8AF0E82773A171` — `void TaskDriveBy(Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern)`
- [TASK_DUCK](https://natives.borderlinerp.com/natives/TASK/TASK_DUCK.md) `0xA14B5FBF986BAC23` — `void TaskDuck(Ped ped, int time)`
- [TASK_DUEL](https://natives.borderlinerp.com/natives/TASK/TASK_DUEL.md) `0x5D5B0D5BC3626E5A` — `void TaskDuel(Ped ped, Any p1, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ, float fOpponentHead, int p10)`
- [TASK_DUMP_CARRIABLE_FROM_PARENT](https://natives.borderlinerp.com/natives/TASK/TASK_DUMP_CARRIABLE_FROM_PARENT.md) `0x17CA98707B15926A` — `void TaskDumpCarriableFromParent(Ped ped, Ped ped2, Entity entity)`
- [TASK_EAT](https://natives.borderlinerp.com/natives/TASK/TASK_EAT.md) `0xBD7949BD07299672` — `void TaskEat(Ped ped, Any p1, Any p2)`
- [_TASK_EMOTE_ACTION](https://natives.borderlinerp.com/natives/TASK/_TASK_EMOTE_ACTION.md) `0x6A1AF481407BF6E9` — `BOOL TaskEmoteAction(Ped ped)` — Triggers the 'action / flourish' sub-clip of the ped's currently playing emote.
- [_TASK_EMOTE_OUTRO](https://natives.borderlinerp.com/natives/TASK/_TASK_EMOTE_OUTRO.md) `0xBDFEEB7600BCD938` — `void TaskEmoteOutro(Ped ped)`
- [TASK_ENTER_ANIM_SCENE](https://natives.borderlinerp.com/natives/TASK/TASK_ENTER_ANIM_SCENE.md) `0xC2329B0206426644` — `void TaskEnterAnimScene(Ped ped, AnimScene animScene, const char* entityName, const char* playbackListName, float enterSpeed, BOOL bAutoStart, int flag, int p7, float p8)`
- [TASK_ENTER_VEHICLE](https://natives.borderlinerp.com/natives/TASK/TASK_ENTER_VEHICLE.md) `0xC20E50AA46D09CA8` — `void TaskEnterVehicle(Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6)`
- [_TASK_EQUIP_HAT](https://natives.borderlinerp.com/natives/TASK/_TASK_EQUIP_HAT.md) `0xAA0AF6025160243A` — `void TaskEquipHat(Object hatObject, Ped ped)` — Immediately applies the given hat to the ped’s head without any animation Directly equips the hat, skipping the pickup anim flow
- [TASK_EVASIVE_ANIM](https://natives.borderlinerp.com/natives/TASK/TASK_EVASIVE_ANIM.md) `0x5F22926E1BCE9B08` — `void TaskEvasiveAnim(Ped ped1, Ped ped2, int p2)`
- [TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER](https://natives.borderlinerp.com/natives/TASK/TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER.md) `0x6F1C49F275BD25B3` — `void TaskEveryoneLeaveVehicleInOrder(Vehicle vehicle, BOOL p1)`
- [TASK_EXTEND_ROUTE](https://natives.borderlinerp.com/natives/TASK/TASK_EXTEND_ROUTE.md) `0x1E7889778264843A` — `void TaskExtendRoute(float x, float y, float z)` — Adds a new point to the current point route.
- [TASK_FLEE_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_FLEE_COORD.md) `0x58428248BF4B64E4` — `void TaskFleeCoord(Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8)`
- [TASK_FLEE_COORD_VIA](https://natives.borderlinerp.com/natives/TASK/TASK_FLEE_COORD_VIA.md) `0x390E0B697D25EAF5` — `void TaskFleeCoordVia(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11)`
- [_TASK_FLEE_FROM_COORD](https://natives.borderlinerp.com/natives/TASK/_TASK_FLEE_FROM_COORD.md) `0x6879FF208ED87F2A` — `void TaskFleeFromCoord(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11)`
- [_TASK_FLEE_FROM_PED](https://natives.borderlinerp.com/natives/TASK/_TASK_FLEE_FROM_PED.md) `0x7B74D8EEDE9B5727` — `void TaskFleeFromPed(Ped ped, Ped fleeFromTarget, float x, float y, float z, float distance, int p6, int p7, float p8, Ped targetPed)`
- [TASK_FLEE_PED](https://natives.borderlinerp.com/natives/TASK/TASK_FLEE_PED.md) `0xFD45175A6DFD7CE9` — `void TaskFleePed(Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6)`
- [TASK_FLEE_PED_VIA](https://natives.borderlinerp.com/natives/TASK/TASK_FLEE_PED_VIA.md) `0x5802E0F910E4CF1D` — `void TaskFleePedVia(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9)`
- [TASK_FLUSH_ROUTE](https://natives.borderlinerp.com/natives/TASK/TASK_FLUSH_ROUTE.md) `0x841142A1376E9006` — `void TaskFlushRoute()` — Clears the current point route.
- [TASK_FLY_AWAY](https://natives.borderlinerp.com/natives/TASK/TASK_FLY_AWAY.md) `0xE86A537B5A3C297C` — `void TaskFlyAway(Ped ped, Ped fleeFromTarget)`
- [TASK_FLY_TO_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_FLY_TO_COORD.md) `0xD6CFC2D59DA72042` — `void TaskFlyToCoord(Ped ped, float travelMbr, float x, float y, float z, BOOL p5, BOOL p6)`
- [TASK_FLYING_CIRCLE](https://natives.borderlinerp.com/natives/TASK/TASK_FLYING_CIRCLE.md) `0x72997893BFB8ECCC` — `void TaskFlyingCircle(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)`
- [TASK_FOLLOW_AND_CONVERSE_WITH_PED](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_AND_CONVERSE_WITH_PED.md) `0x489FFCCCE7392B55` — `void TaskFollowAndConverseWithPed(Ped ped, Ped targetPed, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8, float p9, float p10)`
- [TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET.md) `0x4D2B787BAE9AB760` — `void TaskFollowEntityAlongWaypointRecordingAtOffset(Ped ped0, Ped ped1, const char* waypointRecording, float p3, float p4, int p5, int p6, int p7, BOOL p8)`
- [TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY.md) `0x2D532EAA142CF83F` — `void TaskFollowEntityWhileAimingAtEntity(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7)`
- [TASK_FOLLOW_NAV_MESH_TO_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_NAV_MESH_TO_COORD.md) `0x15D3A79D4E44B913` — `void TaskFollowNavMeshToCoord(Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float heading)` — If no timeout, set timeout to -1.
- [TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED.md) `0x17F58B88D085DBAC` — `void TaskFollowNavMeshToCoordAdvanced(Ped ped, float x, float y, float z, float speedMultiplier, int timeout, float stoppingRange, int flags, float p8, float p9, float p10, Entity entity, float unk)`
- [TASK_FOLLOW_PAVEMENT_TO_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_PAVEMENT_TO_COORD.md) `0x1B1475414E70DD8E` — `void TaskFollowPavementToCoord(Ped ped, Any* args)`
- [TASK_FOLLOW_POINT_ROUTE](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_POINT_ROUTE.md) `0x0E14C5550DC3CD1D` — `void TaskFollowPointRoute(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [TASK_FOLLOW_TO_OFFSET_OF_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_TO_OFFSET_OF_COORD.md) `0x2E3676282C18A692` — `void TaskFollowToOffsetOfCoord(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14)`
- [TASK_FOLLOW_TO_OFFSET_OF_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_TO_OFFSET_OF_ENTITY.md) `0x304AE42E357B8C7E` — `void TaskFollowToOffsetOfEntity(Ped ped, Entity entity, float offsetX, float offsetY, float offsetZ, float movementSpeed, int timeout, float stoppingRange, BOOL persistFollowing, BOOL p9, BOOL walkOnly, BOOL p11, BOOL p12, BOOL p13)`
- [TASK_FOLLOW_WAYPOINT_RECORDING](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_WAYPOINT_RECORDING.md) `0x0759591819534F7B` — `void TaskFollowWaypointRecording(Ped ped, const char* waypointRecording, int startIndex, int flags, int endIndex, BOOL patrol, BOOL aimWeapon, int durationMs)` — Follow a loaded waypoint recording.
- [TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED.md) `0x0CFC13EBC19BCA52` — `void TaskFollowWaypointRecordingAdvanced(Ped ped, Any p1)`
- [TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET](https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET.md) `0xBE9B0520BD7C445B` — `void TaskFollowWaypointRecordingAtOffset(Ped ped, const char* waypointRecording, float p2, int p3, int p4, int p5, BOOL p6)`
- [TASK_FORCE_AIM_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_FORCE_AIM_AT_COORD.md) `0x41323F4E0C4AE94B` — `void TaskForceAimAtCoord(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)` — Force a ped that is already attacking to aim directly at the specified world coordinates
- [_TASK_FORCE_FIRE_AT_ENTITY_WHILE_AIMING](https://natives.borderlinerp.com/natives/TASK/_TASK_FORCE_FIRE_AT_ENTITY_WHILE_AIMING.md) `0x2416EC2F31F75266` — `void TaskForceFireAtEntityWhileAiming(Ped ped, Entity targetEntity, int durationMs, Any p3, BOOL p4)` — Makes a ped that is already aiming keep firing at `targetEntity` for `durationMs`.
- [TASK_FORCE_MOTION_STATE](https://natives.borderlinerp.com/natives/TASK/TASK_FORCE_MOTION_STATE.md) `0x4F056E1AFFEF17AB` — `void TaskForceMotionState(Ped ped, Hash motionStateHash, BOOL p2)`
- [TASK_GO_STRAIGHT_TO_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_GO_STRAIGHT_TO_COORD.md) `0xD76B57B44F1E6F8B` — `void TaskGoStraightToCoord(Ped ped, float x, float y, float z, float moveBlendSpeedY, int timeBeforeTeleport, float finalHeading, float targetRadius, int p8)` — Go to coords wihtout using navmesh, if timeBeforeTeleport is -1 then it never teleports p8 is 1 or 0 still unknown.
- [TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY.md) `0x61E360B7E040D12E` — `void TaskGoStraightToCoordRelativeToEntity(Ped ped, Entity entity, float xOffset, float yOffset, float zOffset, int moveBlendRatio, int timeBeforeTeleport, int p7)` — Go to coords relative to entity wihtout using navmesh, if timeBeforeTeleport is -1 then it never teleports; p7 is 1 or 0 still unknown.
- [TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD.md) `0xA55547801EB331FC` — `void TaskGoToCoordAndAimAtHatedEntitiesNearCoord(Ped ped, float goToLocationX, float goToLocationY, float goToLocationZ, float focusLocationX, float focusLocationY, float focusLocationZ, float speed, BOOL shootAtEnemies, float distanceToStopAt, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern)`
- [TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE.md) `0x87BD711FC31EA273` — `void TaskGoToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14)`
- [TASK_GO_TO_COORD_ANY_MEANS](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_ANY_MEANS.md) `0x5BC448CB78FA3E88` — `void TaskGoToCoordAnyMeans(Ped ped, float x, float y, float z, float speed, Entity entity, BOOL p6, int walkingStyle, float p8)`
- [TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS.md) `0x1DD45F9ECFDB1BC9` — `void TaskGoToCoordAnyMeansExtraParams(Ped ped, float x, float y, float z, float speed, Any p5, BOOL p6, int walkingStyle, float p8, Any p9, Any p10, Any p11, Any p12)`
- [TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED.md) `0xB8ECD61F531A7B02` — `void TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14)` — This native allows to control the cruise speed of where you want the ped to go 3rd param might be the entity ped is in?
- [TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD.md) `0x11315AB3385B8AC0` — `void TaskGoToCoordWhileAimingAtCoord(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15)`
- [TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE.md) `0x639C0425A0B4E77E` — `void TaskGoToCoordWhileAimingAtCoordUsingCombatStyle(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15)`
- [TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY.md) `0xB2A16444EAD9AE47` — `void TaskGoToCoordWhileAimingAtEntity(Ped ped1, float x, float y, float z, Ped ped2, float p5, Any p6, float p7, float p8, Any p9, Any p10, Any p11, Hash firingPattern, int p13, Any p14)`
- [TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE.md) `0x78426D0982D083C9` — `void TaskGoToCoordWhileAimingAtEntityUsingCombatStyle(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14)`
- [TASK_GO_TO_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_ENTITY.md) `0x6A071245EB0D1882` — `void TaskGoToEntity(Ped ped, Entity target, int duration, float distance, float speed, float p5, int p6)`
- [TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY.md) `0x97465886D35210E9` — `void TaskGoToEntityWhileAimingAtEntity(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10)` — If true, peds will shoot at Entity till it is dead.
- [TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE.md) `0xCEF0117C233026AD` — `void TaskGoToEntityWhileAimingAtEntityUsingCombatStyle(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10)`
- [TASK_GO_TO_WHISTLE](https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_WHISTLE.md) `0xBAD6545608CECA6E` — `void TaskGoToWhistle(Ped ped, Ped p1, int whistleType)` — WHISTLE_MAIN, WHISTLE_SECONDARY, WHISTLE_DOUBLE, WHISTLE_URGENT, WHISTLE_LONG
- [TASK_GOTO_ENTITY_AIMING](https://natives.borderlinerp.com/natives/TASK/TASK_GOTO_ENTITY_AIMING.md) `0xA9DA48FAB8A76C12` — `void TaskGotoEntityAiming(Ped ped, Entity target, float distanceToStopAt, float StartAimingDist)`
- [TASK_GOTO_ENTITY_OFFSET](https://natives.borderlinerp.com/natives/TASK/TASK_GOTO_ENTITY_OFFSET.md) `0xE39B4FF4FDEBDE27` — `void TaskGotoEntityOffset(Ped ped, Entity entity, Any p2, float x, float y, float z, int duration)`
- [TASK_GOTO_ENTITY_OFFSET_XY](https://natives.borderlinerp.com/natives/TASK/TASK_GOTO_ENTITY_OFFSET_XY.md) `0x338E7EF52B6095A9` — `void TaskGotoEntityOffsetXy(Ped ped, Entity entity, int duration, float targetRadius, float xOffset, float yOffset, float moveBlendRatio, int offsetFlags)`
- [TASK_GOTO_ENTITY_OFFSET_XY_AIMING](https://natives.borderlinerp.com/natives/TASK/TASK_GOTO_ENTITY_OFFSET_XY_AIMING.md) `0x901BD69984400F62` — `void TaskGotoEntityOffsetXyAiming(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)`
- [TASK_GOTO_ENTITY_OFFSET_XYZ](https://natives.borderlinerp.com/natives/TASK/TASK_GOTO_ENTITY_OFFSET_XYZ.md) `0xFA6DA9D151769392` — `void TaskGotoEntityOffsetXyz(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)`
- [TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING](https://natives.borderlinerp.com/natives/TASK/TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING.md) `0x41B0832CA96B5351` — `void TaskGotoEntityOffsetXyzAiming(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9)`
- [TASK_GRAPPLE](https://natives.borderlinerp.com/natives/TASK/TASK_GRAPPLE.md) `0x779A2FFACEFAEA7B` — `BOOL TaskGrapple(Ped ped, Ped targetPed, Hash grappleStyle, int p3, float p4, int p5, int p6)`
- [TASK_GUARD](https://natives.borderlinerp.com/natives/TASK/TASK_GUARD.md) `0xB9FB242EACCAF30F` — `void TaskGuard(Ped ped, Any p1, Any p2)`
- [TASK_GUARD_ASSIGNED_DEFENSIVE_AREA](https://natives.borderlinerp.com/natives/TASK/TASK_GUARD_ASSIGNED_DEFENSIVE_AREA.md) `0xD2A207EEBDF9889B` — `void TaskGuardAssignedDefensiveArea(Ped ped, float p1, float p2, float p3, float p4, float p5, Any p6)`
- [TASK_GUARD_CURRENT_POSITION](https://natives.borderlinerp.com/natives/TASK/TASK_GUARD_CURRENT_POSITION.md) `0x4A58A47A72E3FCB4` — `void TaskGuardCurrentPosition(Ped ped, float p1, float p2, BOOL p3)`
- [_TASK_GUARD_DEFENSIVE_AREA](https://natives.borderlinerp.com/natives/TASK/_TASK_GUARD_DEFENSIVE_AREA.md) `0x1FC9B33976BACD6C` — `void TaskGuardDefensiveArea(Ped ped, Volume volume, float x, float y, float z, float heading, float patrolProximity, int duration)` — Uses CTaskSetAndGuardArea.
- [TASK_HANDS_UP](https://natives.borderlinerp.com/natives/TASK/TASK_HANDS_UP.md) `0xF2EAB31979A7F910` — `void TaskHandsUp(Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags)`
- [TASK_HITCH_ANIMAL](https://natives.borderlinerp.com/natives/TASK/TASK_HITCH_ANIMAL.md) `0x9030AD4B6207BFE8` — `void TaskHitchAnimal(Ped ped, int scenarioPoint, int flag)`
- [TASK_HOGTIE_TARGET_PED](https://natives.borderlinerp.com/natives/TASK/TASK_HOGTIE_TARGET_PED.md) `0x27829AFD3E03AC1A` — `void TaskHogtieTargetPed(Ped ped, Ped targetPed)`
- [TASK_HOGTIEABLE](https://natives.borderlinerp.com/natives/TASK/TASK_HOGTIEABLE.md) `0x6AFD8FE0D723328F` — `void TaskHogtieable(Ped ped)`
- [TASK_HORSE_ACTION](https://natives.borderlinerp.com/natives/TASK/TASK_HORSE_ACTION.md) `0xA09CFD29100F06C3` — `void TaskHorseAction(Ped ped, int action, Ped targetPed, Any p3)`
- [_TASK_INTIMIDATED](https://natives.borderlinerp.com/natives/TASK/_TASK_INTIMIDATED.md) `0x648B75D44930D6BD` — `BOOL TaskIntimidated(Any p0, Ped ped, Any p2, Any p3, Any p4)` — Only used in R* SP Script homeinvasion: Params p2, p3, p4: 0, 0, 1
- [_TASK_INTIMIDATED_2](https://natives.borderlinerp.com/natives/TASK/_TASK_INTIMIDATED_2.md) `0x933ACC1A1771A288` — `BOOL TaskIntimidated_2(Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag)`
- [TASK_INVESTIGATE](https://natives.borderlinerp.com/natives/TASK/TASK_INVESTIGATE.md) `0x5C8514540D27FBFB` — `void TaskInvestigate(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [_TASK_ITEM_INTERACTION_2](https://natives.borderlinerp.com/natives/TASK/_TASK_ITEM_INTERACTION_2.md) `0x72F52AA2D2B172CC` — `void TaskItemInteraction_2(Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7)`
- [_TASK_ITEM_INTERACTION_3](https://natives.borderlinerp.com/natives/TASK/_TASK_ITEM_INTERACTION_3.md) `0xD61D5E1AD9876DEB` — `void TaskItemInteraction_3(Ped ped, Hash item, Any* guid, Any p3, Any p4, Any p5, float p6)`
- [TASK_JUMP](https://natives.borderlinerp.com/natives/TASK/TASK_JUMP.md) `0x0AE4086104E067B1` — `void TaskJump(Ped ped, BOOL unused)`
- [_TASK_JUMP_2](https://natives.borderlinerp.com/natives/TASK/_TASK_JUMP_2.md) `0x91083103137D7254` — `void TaskJump_2(Ped ped, float x, float y, float z, Entity entity)`
- [TASK_KNOCKED_OUT](https://natives.borderlinerp.com/natives/TASK/TASK_KNOCKED_OUT.md) `0xF90427F00A495A28` — `void TaskKnockedOut(Ped ped, float p1, BOOL permanently)` — Puts the ped into a knocked out state for a specified duration.
- [TASK_KNOCKED_OUT_AND_HOGTIED](https://natives.borderlinerp.com/natives/TASK/TASK_KNOCKED_OUT_AND_HOGTIED.md) `0x42AC6401ABB8C7E5` — `void TaskKnockedOutAndHogtied(Ped ped, float koTimeOffset, int flags)` — koTimeOffset (seconds): offset applied to the knockout timer-positive delays recovery (longer KO), negative brings recovery sooner, 0.0 initializes with no extension (immediate baseline).
- [_TASK_KNOCKED_OUT_SET_DURATION](https://natives.borderlinerp.com/natives/TASK/_TASK_KNOCKED_OUT_SET_DURATION.md) `0xFFB520A3E16F7B7B` — `void TaskKnockedOutSetDuration(Ped ped, float koTimeDuration)` — Sets the knockout timer in seconds for a ped that is currently in the knocked-out state.
- [_TASK_KNOCKED_OUT_SET_TUNING](https://natives.borderlinerp.com/natives/TASK/_TASK_KNOCKED_OUT_SET_TUNING.md) `0x8B1FDF63C3193EDA` — `void TaskKnockedOutSetTuning(Ped ped, float tuning)` — Sets an unknown float tuning setting for a ped that is currently in the knocked-out state.
- [TASK_LASSO_PED](https://natives.borderlinerp.com/natives/TASK/TASK_LASSO_PED.md) `0xC716EB2BD16370A3` — `void TaskLassoPed(Ped ped, Ped targetPed)`
- [TASK_LEAD_AND_CONVERSE](https://natives.borderlinerp.com/natives/TASK/TASK_LEAD_AND_CONVERSE.md) `0xAA19711D33C6708C` — `void TaskLeadAndConverse(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)`
- [TASK_LEAD_HORSE](https://natives.borderlinerp.com/natives/TASK/TASK_LEAD_HORSE.md) `0x9A7A4A54596FE09D` — `void TaskLeadHorse(Ped ped, Ped horse)`
- [TASK_LEAVE_ANY_VEHICLE](https://natives.borderlinerp.com/natives/TASK/TASK_LEAVE_ANY_VEHICLE.md) `0x504D54DF3F6F2247` — `void TaskLeaveAnyVehicle(Ped ped, int p1, int taskFlag)`
- [TASK_LEAVE_VEHICLE](https://natives.borderlinerp.com/natives/TASK/TASK_LEAVE_VEHICLE.md) `0xD3DBCE61A490BE02` — `void TaskLeaveVehicle(Ped ped, Vehicle vehicle, int flags, Ped unkPed)`
- [TASK_LOOK_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_LOOK_AT_COORD.md) `0x6FA46612594F7973` — `void TaskLookAtCoord(Ped ped, float x, float y, float z, int duration, int flags, int p6, BOOL p7)`
- [TASK_LOOK_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_LOOK_AT_ENTITY.md) `0x69F4BE8C8CC4796C` — `void TaskLookAtEntity(Ped ped, Entity lookAtTarget, int duration, int p3, int p4, int p5)`
- [TASK_LOOT_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_LOOT_ENTITY.md) `0x48FAE038401A2888` — `void TaskLootEntity(Ped ped, Entity entity)`
- [TASK_LOOT_NEAREST_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_LOOT_NEAREST_ENTITY.md) `0xCF1501CBC4059412` — `void TaskLootNearestEntity(Ped ped, float x, float y, float z, int p4, float p5)`
- [TASK_MELEE](https://natives.borderlinerp.com/natives/TASK/TASK_MELEE.md) `0x482C99D0B38D1B0A` — `BOOL TaskMelee(Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7)`
- [TASK_MOUNT_ANIMAL](https://natives.borderlinerp.com/natives/TASK/TASK_MOUNT_ANIMAL.md) `0x92DB0739813C5186` — `void TaskMountAnimal(Ped ped, Ped mount, int timer, int seatIndex, float pedSpeed, int mountStyle, Any p6, Any p7)` — Flags will still apply to mountStyle
- [TASK_MOVE_BE_IN_FORMATION](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_BE_IN_FORMATION.md) `0x4AA5AA97C65E4A2F` — `void TaskMoveBeInFormation(Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6)`
- [TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH.md) `0x79482C12482A860D` — `void TaskMoveFollowRoadUsingNavmesh(Ped ped, float moveBlendRatio, float x, float y, float z, Any p5)`
- [TASK_MOVE_IN_TRAFFIC](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_IN_TRAFFIC.md) `0x8AA1593AEC087A29` — `void TaskMoveInTraffic(Ped ped, float p1, Any p2, Any p3)`
- [TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY.md) `0x13DED0BC45600FE1` — `void TaskMoveInTrafficAwayFromEntity(Ped ped, Any p1, Any p2, Any p3, Any p4)`
- [TASK_MOVE_IN_TRAFFIC_TO_DESTINATION](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_IN_TRAFFIC_TO_DESTINATION.md) `0xDCA3A13F7A45338B` — `void TaskMoveInTrafficToDestination(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7)`
- [TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS.md) `0x7B6A04F98BBAFB2C` — `void TaskMoveNetworkAdvancedByNameWithInitParams(Ped ped, const char* moveNetworkDefName, Any* taskData, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, int p9, float p10, int p11, int p12, int flag, int p14)`
- [TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED.md) `0xF92171093BCABED4` — `void TaskMoveNetworkAdvancedByNameWithInitParamsAttached(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17)`
- [TASK_MOVE_NETWORK_BY_NAME](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_NETWORK_BY_NAME.md) `0x2D537BA194896636` — `void TaskMoveNetworkByName(Ped ped, const char* task, float multiplier, BOOL p3, const char* animDict, int flags)`
- [TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS](https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS.md) `0x139805C2A67C4795` — `void TaskMoveNetworkByNameWithInitParams(Ped ped, const char* moveNetworkDefName, Any* taskData, float p3, BOOL p4, const char* animDict, int flags)`
- [TASK_PATROL](https://natives.borderlinerp.com/natives/TASK/TASK_PATROL.md) `0xBDA5DF49D080FE4E` — `void TaskPatrol(Ped ped, const char* patrolRoute, Any p2, BOOL p3, BOOL p4)`
- [_TASK_PATROL_2](https://natives.borderlinerp.com/natives/TASK/_TASK_PATROL_2.md) `0x964B06C88E4C86DB` — `void TaskPatrol_2(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7)`
- [TASK_PAUSE](https://natives.borderlinerp.com/natives/TASK/TASK_PAUSE.md) `0xE73A266DB0CA9042` — `void TaskPause(Ped ped, int ms)` — This tasks the ped to do nothing for the specified amount of milliseconds.
- [TASK_PED_SLIDE_TO_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_PED_SLIDE_TO_COORD.md) `0xD04FE6765D990A06` — `void TaskPedSlideToCoord(Ped ped, float x, float y, float z, float heading, float p5)`
- [TASK_PERFORM_SEQUENCE](https://natives.borderlinerp.com/natives/TASK/TASK_PERFORM_SEQUENCE.md) `0x5ABA3986D90D8A3B` — `void TaskPerformSequence(Ped ped, int taskSequenceId)`
- [_TASK_PERFORM_SEQUENCE_2](https://natives.borderlinerp.com/natives/TASK/_TASK_PERFORM_SEQUENCE_2.md) `0x4FC0AF869D6E309D` — `void TaskPerformSequence_2(Any p0, Any p1, Any p2, Any p3)` — Old name: _TASK_PERFORM_SEQUENCE_2
- [TASK_PERFORM_SEQUENCE_FROM_PROGRESS](https://natives.borderlinerp.com/natives/TASK/TASK_PERFORM_SEQUENCE_FROM_PROGRESS.md) `0x89221B16730234F0` — `void TaskPerformSequenceFromProgress(Ped ped, Any p1, Any p2, Any p3)`
- [TASK_PERSISTENT_CHARACTER](https://natives.borderlinerp.com/natives/TASK/TASK_PERSISTENT_CHARACTER.md) `0x4391700CBD89C3D8` — `void TaskPersistentCharacter(Ped ped)`
- [TASK_PICK_UP_WEAPON](https://natives.borderlinerp.com/natives/TASK/TASK_PICK_UP_WEAPON.md) `0x55B0ECFD98596624` — `void TaskPickUpWeapon(Ped ped, Any p1)`
- [TASK_PICKUP_CARRIABLE_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_PICKUP_CARRIABLE_ENTITY.md) `0x502EC17B1BED4BFA` — `void TaskPickupCarriableEntity(Ped ped, Entity entity)`
- [TASK_PLACE_CARRIED_ENTITY_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_PLACE_CARRIED_ENTITY_AT_COORD.md) `0xC7F0B43DCDC57E3D` — `void TaskPlaceCarriedEntityAtCoord(Ped ped, Entity entity, float x, float y, float z, float p5, int flags)`
- [TASK_PLACE_CARRIED_ENTITY_ON_MOUNT](https://natives.borderlinerp.com/natives/TASK/TASK_PLACE_CARRIED_ENTITY_ON_MOUNT.md) `0x6D3D87C57B3D52C7` — `void TaskPlaceCarriedEntityOnMount(Ped ped, Entity entity, Ped mount, float p3)`
- [TASK_PLANT_BOMB](https://natives.borderlinerp.com/natives/TASK/TASK_PLANT_BOMB.md) `0x965FEC691D55E9BF` — `void TaskPlantBomb(Ped ped, float x, float y, float z, float heading)`
- [TASK_PLAY_ANIM](https://natives.borderlinerp.com/natives/TASK/TASK_PLAY_ANIM.md) `0xEA47FE3719165B94` — `void TaskPlayAnim(Ped ped, const char* animDict, const char* animName, float speed, float speedMultiplier, int duration, int flags, float playbackRate, BOOL p8, int ikFlags, BOOL p10, const char* taskFilter, BOOL p12)`
- [TASK_PLAY_ANIM_ADVANCED](https://natives.borderlinerp.com/natives/TASK/TASK_PLAY_ANIM_ADVANCED.md) `0x83CDB10EA29B370B` — `void TaskPlayAnimAdvanced(Ped ped, const char* animDict, const char* animName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float speed, float speedMultiplier, int duration, int flags, float p13, int p14, int p15, int p16)`
- [_TASK_PLAY_EMOTE](https://natives.borderlinerp.com/natives/TASK/_TASK_PLAY_EMOTE.md) `0x884E3436CC1F41DD` — `void TaskPlayEmote(Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps)` — Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
- [TASK_PLAY_EMOTE_WITH_HASH](https://natives.borderlinerp.com/natives/TASK/TASK_PLAY_EMOTE_WITH_HASH.md) `0xB31A277C1AC7B7FF` — `void TaskPlayEmoteWithHash(Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps)` — EMOTE_TYPE_REACT, EMOTE_TYPE_ACTION, EMOTE_TYPE_TAUNT, EMOTE_TYPE_GREET, EMOTE_TYPE_TWIRL_GUN, EMOTE_TYPE_DANCE_FLOOR EMOTE_PM_UPPERBODY, EMOTE_PM_UPPERBODY_LOOP, EMOTE_PM_FULLBODY,
- [TASK_PLAY_UPPER_ANIM_FACING_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_PLAY_UPPER_ANIM_FACING_ENTITY.md) `0xAD67214236AB1CFE` — `void TaskPlayUpperAnimFacingEntity(Ped ped, const char* animDict, const char* animName, Entity entity, int p4, float p5, float p6, int p7, float p8, BOOL p9, BOOL p10, float p11, const char* p12, int p13, float p14)`
- [_TASK_POINT_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/_TASK_POINT_AT_ENTITY.md) `0xF40A109B4B79A848` — `void TaskPointAtEntity(Ped ped, Entity targetEntity, int durationMs)` — Orders the ped to point at the given entity (finger/upper-body point), similar to task point entity
- [TASK_POLICE](https://natives.borderlinerp.com/natives/TASK/TASK_POLICE.md) `0x87BE56724650408E` — `BOOL TaskPolice(Ped ped, BOOL p1)`
- [TASK_PUT_PED_DIRECTLY_INTO_COVER](https://natives.borderlinerp.com/natives/TASK/TASK_PUT_PED_DIRECTLY_INTO_COVER.md) `0x4172393E6BE1FECE` — `void TaskPutPedDirectlyIntoCover(Ped ped, float x, float y, float z, int timeout, BOOL p5, float p6, Any p7, Any p8, ScrHandle coverpoint, BOOL p10, BOOL p11, Any p12)`
- [_TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_COORDS](https://natives.borderlinerp.com/natives/TASK/_TASK_PUT_PED_DIRECTLY_INTO_COVER_FROM_COORDS.md) `0xDF8A5855B9F9A97B` — `void TaskPutPedDirectlyIntoCoverFromCoords(Ped ped, float x, float y, float z, float fromX, float fromY, float fromZ, int timeout, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17)`
- [TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE](https://natives.borderlinerp.com/natives/TASK/TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE.md) `0xA05F3F20889D7A5B` — `void TaskPutPedDirectlyIntoGrapple(Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6)`
- [TASK_PUT_PED_DIRECTLY_INTO_MELEE](https://natives.borderlinerp.com/natives/TASK/TASK_PUT_PED_DIRECTLY_INTO_MELEE.md) `0x1C6CD14A876FFE39` — `void TaskPutPedDirectlyIntoMelee(Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6)`
- [TASK_REACT](https://natives.borderlinerp.com/natives/TASK/TASK_REACT.md) `0xC4C32C31920E1B70` — `void TaskReact(Ped ped, Entity reactingTo, float x, float y, float z, const char* reactionName, float p6, float p7, int p8)` — Makes a ped react to an entity.
- [TASK_RELOAD_WEAPON](https://natives.borderlinerp.com/natives/TASK/TASK_RELOAD_WEAPON.md) `0x62D2916F56B9CD2D` — `void TaskReloadWeapon(Ped ped, BOOL unused)` — ped can't reload and walk, setting ammo needs to be set after using this or it will not make the animation reload, wont work if you are in first person
- [TASK_REVIVE_TARGET](https://natives.borderlinerp.com/natives/TASK/TASK_REVIVE_TARGET.md) `0x356088527D9EBAAD` — `void TaskReviveTarget(Ped ped, Ped reviver, Hash tool)`
- [TASK_RIDE_TRAIN](https://natives.borderlinerp.com/natives/TASK/TASK_RIDE_TRAIN.md) `0x37FB1C870E2EC2C6` — `void TaskRideTrain(Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash)`
- [TASK_ROB_PED](https://natives.borderlinerp.com/natives/TASK/TASK_ROB_PED.md) `0x7BB967F85D8CCBDB` — `void TaskRobPed(Ped ped, Ped target, float p2, int flag, int p4)`
- [TASK_SCRIPTED_ANIMATION](https://natives.borderlinerp.com/natives/TASK/TASK_SCRIPTED_ANIMATION.md) `0x126EF75F1E17ABE5` — `void TaskScriptedAnimation(Ped ped, Any* args)`
- [TASK_SEEK_CLEAR_LOS_TO_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_SEEK_CLEAR_LOS_TO_ENTITY.md) `0x8D7F2A63688C20A4` — `void TaskSeekClearLosToEntity(Ped ped, Entity entity, float p2, float p3, float p4)`
- [TASK_SEEK_COVER_FROM_PED](https://natives.borderlinerp.com/natives/TASK/TASK_SEEK_COVER_FROM_PED.md) `0x84D32B3BEC531324` — `void TaskSeekCoverFromPed(Ped ped, Ped fromPed, int duration, Any p3, Any p4, Any p5)`
- [TASK_SEEK_COVER_FROM_POS](https://natives.borderlinerp.com/natives/TASK/TASK_SEEK_COVER_FROM_POS.md) `0x75AC2B60386D89F2` — `void TaskSeekCoverFromPos(Ped ped, float x, float y, float z, int duration, Any p5, Any p6, Any p7)`
- [TASK_SEEK_COVER_TO_COORDS](https://natives.borderlinerp.com/natives/TASK/TASK_SEEK_COVER_TO_COORDS.md) `0x39246A6958EF072C` — `void TaskSeekCoverToCoords(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10)`
- [TASK_SEEK_COVER_TO_COVER_POINT](https://natives.borderlinerp.com/natives/TASK/TASK_SEEK_COVER_TO_COVER_POINT.md) `0xD43D95C7A869447F` — `void TaskSeekCoverToCoverPoint(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)`
- [TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS](https://natives.borderlinerp.com/natives/TASK/TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS.md) `0x90D2156198831D69` — `void TaskSetBlockingOfNonTemporaryEvents(Ped ped, BOOL toggle)`
- [TASK_SET_CROUCH_MOVEMENT](https://natives.borderlinerp.com/natives/TASK/TASK_SET_CROUCH_MOVEMENT.md) `0x17293C633C8AC019` — `void TaskSetCrouchMovement(Ped ped, BOOL p1, Any p2, BOOL p3)`
- [TASK_SET_SPHERE_DEFENSIVE_AREA](https://natives.borderlinerp.com/natives/TASK/TASK_SET_SPHERE_DEFENSIVE_AREA.md) `0x933C06518B52A9A4` — `void TaskSetSphereDefensiveArea(Ped ped, float p1, float p2, float p3, float p4)`
- [TASK_SET_STEALTH_MOVEMENT](https://natives.borderlinerp.com/natives/TASK/TASK_SET_STEALTH_MOVEMENT.md) `0x4C3FA937B44A90FA` — `void TaskSetStealthMovement(Ped ped, BOOL p1, Any p2, BOOL p3)`
- [TASK_SHOCKING_EVENT_REACT](https://natives.borderlinerp.com/natives/TASK/TASK_SHOCKING_EVENT_REACT.md) `0x452419CBD838065B` — `void TaskShockingEventReact(Ped ped, Any p1, Any p2)`
- [TASK_SHOOT_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_SHOOT_AT_COORD.md) `0x46A6CC01E0826106` — `void TaskShootAtCoord(Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6)`
- [TASK_SHOOT_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_SHOOT_AT_ENTITY.md) `0x08DA95E8298AE772` — `void TaskShootAtEntity(Entity entity, Entity targetEntity, int duration, Hash firingPattern, BOOL affectCockedState)`
- [TASK_SHOOT_WITH_WEAPON](https://natives.borderlinerp.com/natives/TASK/TASK_SHOOT_WITH_WEAPON.md) `0x08AA95E8298AE772` — `void TaskShootWithWeapon(Ped ped, Any* args)`
- [TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT](https://natives.borderlinerp.com/natives/TASK/TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT.md) `0x7AA80209BDA643EB` — `void TaskShuffleToNextVehicleSeat(Ped ped, Vehicle vehicle)` — Makes the specified ped shuffle to the next vehicle seat.
- [TASK_SMART_FLEE_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_SMART_FLEE_COORD.md) `0x94587F17E9C365D5` — `void TaskSmartFleeCoord(Ped ped, float x, float y, float z, float distance, int time, int fleeType, float fleeSpeed)` — Makes the specified ped flee the specified distance from the specified position.
- [TASK_SMART_FLEE_PED](https://natives.borderlinerp.com/natives/TASK/TASK_SMART_FLEE_PED.md) `0x22B0D0E37CCB840D` — `void TaskSmartFleePed(Ped ped, Ped fleeFromTarget, float fleeDistance, int fleeTime, int fleeType, float fleeSpeed, Ped targetPed)` — Makes a ped run away from another ped (fleeFromTarget)
- [TASK_STAND_GUARD](https://natives.borderlinerp.com/natives/TASK/TASK_STAND_GUARD.md) `0xAE032F8BBA959E90` — `void TaskStandGuard(Ped ped, float x, float y, float z, float heading, const char* scenarioName)`
- [TASK_STAND_STILL](https://natives.borderlinerp.com/natives/TASK/TASK_STAND_STILL.md) `0x919BE13EED931959` — `void TaskStandStill(Ped ped, int time)` — Makes the specified ped stand still for (time) milliseconds.
- [TASK_START_SCENARIO_AT_POSITION](https://natives.borderlinerp.com/natives/TASK/TASK_START_SCENARIO_AT_POSITION.md) `0x4D1F61FC34AF3CD1` — `void TaskStartScenarioAtPosition(Ped ped, Hash scenarioHash, float x, float y, float z, float heading, int duration, BOOL sittingScenario, BOOL teleport, const char* p9, float p10, BOOL p11)`
- [_TASK_START_SCENARIO_IN_PLACE_2](https://natives.borderlinerp.com/natives/TASK/_TASK_START_SCENARIO_IN_PLACE_2.md) `0xA917E39F2CEFD215` — `void TaskStartScenarioInPlace_2(Ped ped, Any p1, const char* p2, int p3, BOOL p4, float p5, BOOL idleForever)` — Takes scenario point handle instead of hash
- [TASK_START_SCENARIO_IN_PLACE_HASH](https://natives.borderlinerp.com/natives/TASK/TASK_START_SCENARIO_IN_PLACE_HASH.md) `0x524B54361229154F` — `void TaskStartScenarioInPlaceHash(Ped ped, Hash scenarioHash, int duration, BOOL playEnterAnim, Hash conditionalHash, float heading, BOOL idleForever)` — conditionalHash (optionally): Every conditional anim has requirements to play it.
- [TASK_STAY_IN_COVER](https://natives.borderlinerp.com/natives/TASK/TASK_STAY_IN_COVER.md) `0xE5DA8615A6180789` — `void TaskStayInCover(Ped ped)` — Makes the ped run to take cover
- [TASK_STOP_LEADING_HORSE](https://natives.borderlinerp.com/natives/TASK/TASK_STOP_LEADING_HORSE.md) `0xED27560703F37258` — `void TaskStopLeadingHorse(Ped ped)`
- [TASK_SWAP_FISHING_BAIT](https://natives.borderlinerp.com/natives/TASK/TASK_SWAP_FISHING_BAIT.md) `0x2C28AC30A72722DA` — `void TaskSwapFishingBait(Ped ped, const char* bait, BOOL withoutBuoy)`
- [TASK_SWAP_WEAPON](https://natives.borderlinerp.com/natives/TASK/TASK_SWAP_WEAPON.md) `0xA21C51255B205245` — `void TaskSwapWeapon(Ped ped, Any p1, Any p2, Any p3, Any p4)`
- [TASK_THROW_PROJECTILE](https://natives.borderlinerp.com/natives/TASK/TASK_THROW_PROJECTILE.md) `0x7285951DBF6B5A51` — `void TaskThrowProjectile(Ped ped, Any p1, Any p2, Any p3)`
- [_TASK_THROW_PROJECTILE_2](https://natives.borderlinerp.com/natives/TASK/_TASK_THROW_PROJECTILE_2.md) `0x7282356DFF6B5A51` — `void TaskThrowProjectile_2(Any p0, Any p1, Any p2, Any p3)`
- [TASK_TURN_PED_TO_FACE_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_TURN_PED_TO_FACE_COORD.md) `0x1DDA930A0AC38571` — `void TaskTurnPedToFaceCoord(Ped ped, float x, float y, float z, int duration)` — duration in milliseconds
- [TASK_TURN_PED_TO_FACE_ENTITY](https://natives.borderlinerp.com/natives/TASK/TASK_TURN_PED_TO_FACE_ENTITY.md) `0x5AD23D40115353AC` — `void TaskTurnPedToFaceEntity(Ped ped, Entity targetEntity, int duration, float p3, float p4, float p5)`
- [TASK_TURN_TO_FACE_CLOSEST_PED](https://natives.borderlinerp.com/natives/TASK/TASK_TURN_TO_FACE_CLOSEST_PED.md) `0x84179419DBDD36F2` — `void TaskTurnToFaceClosestPed(Ped ped, float p1, float p2, int p3)`
- [TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD.md) `0x9FDA1B3D7E7028B3` — `void TaskUseNearestScenarioChainToCoord(Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8)`
- [TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP](https://natives.borderlinerp.com/natives/TASK/TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP.md) `0x97A28E63F0BA5631` — `void TaskUseNearestScenarioChainToCoordWarp(Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8)`
- [_TASK_USE_NEAREST_SCENARIO_TO_COORD](https://natives.borderlinerp.com/natives/TASK/_TASK_USE_NEAREST_SCENARIO_TO_COORD.md) `0x322BFDEA666E2B0E` — `void TaskUseNearestScenarioToCoord(Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9)`
- [TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP](https://natives.borderlinerp.com/natives/TASK/TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP.md) `0x58E2E0F23F6B76C3` — `void TaskUseNearestScenarioToCoordWarp(Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9)`
- [TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP](https://natives.borderlinerp.com/natives/TASK/TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP.md) `0x3774B03456DD6106` — `void TaskUseNearestTrainScenarioToCoordWarp(Ped ped, float x, float y, float z, float distance)`
- [TASK_USE_RANDOM_SCENARIO_IN_GROUP](https://natives.borderlinerp.com/natives/TASK/TASK_USE_RANDOM_SCENARIO_IN_GROUP.md) `0x14747F4A5971DE4E` — `void TaskUseRandomScenarioInGroup(Ped ped, Any p1, Any p2, Any p3, Any p4)`
- [TASK_USE_SCENARIO_POINT](https://natives.borderlinerp.com/natives/TASK/TASK_USE_SCENARIO_POINT.md) `0xCCDAE6324B6A821C` — `void TaskUseScenarioPoint(Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9)`
- [_TASK_USE_SCENARIO_POINT_2](https://natives.borderlinerp.com/natives/TASK/_TASK_USE_SCENARIO_POINT_2.md) `0x0F6641449DD86FBE` — `void TaskUseScenarioPoint_2(Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7)`
- [_TASK_VEHICLE_ADD_NEXT_DESTINATION](https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_ADD_NEXT_DESTINATION.md) `0x1D125814EBC517EB` — `void TaskVehicleAddNextDestination(Vehicle vehicle, float x, float y, float z)` — Adds a waypoint to an AI vehicle's active drive-to-destination task; only the last 3 points are kept (ignored if no such task).
- [TASK_VEHICLE_AIM_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_AIM_AT_COORD.md) `0x447C1E9EF844BC0F` — `void TaskVehicleAimAtCoord(Ped ped, float x, float y, float z)`
- [TASK_VEHICLE_AIM_AT_PED](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_AIM_AT_PED.md) `0xE41885592B08B097` — `void TaskVehicleAimAtPed(Ped ped, Ped target)`
- [TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT.md) `0x089FF2FB965F0A29` — `void TaskVehicleDriveStraightToPoint(Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag)` — Old name: _TASK_VEHICLE_DRIVE_TO_POINT
- [TASK_VEHICLE_DRIVE_TO_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_DRIVE_TO_COORD.md) `0xE2A2AA2F659D77A7` — `void TaskVehicleDriveToCoord(Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int drivingStyle, Hash vehicleModel, int drivingMode, float stopRange, float straightLineDist)`
- [_TASK_VEHICLE_DRIVE_TO_COORD_2](https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_DRIVE_TO_COORD_2.md) `0xF0108F01FB105DA2` — `void TaskVehicleDriveToCoord_2(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8)`
- [TASK_VEHICLE_DRIVE_TO_DESTINATION](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_DRIVE_TO_DESTINATION.md) `0x7F241A0D14354583` — `void TaskVehicleDriveToDestination(Ped driver, Vehicle vehicle, float x, float y, float z, float speed, int drivingFlags, int p7, float stoppingRange1, float stoppingRange2, BOOL p10)`
- [_TASK_VEHICLE_DRIVE_TO_DESTINATION_2](https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_DRIVE_TO_DESTINATION_2.md) `0x391073B9D3CCE2BA` — `void TaskVehicleDriveToDestination_2(Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8)` — Tasks vehicle towards owner
- [_TASK_VEHICLE_DRIVE_TO_POINT_2](https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_DRIVE_TO_POINT_2.md) `0x6524A8981E8BE7C9` — `void TaskVehicleDriveToPoint_2(Vehicle vehicle, float x, float y, float z, float p4, float p5, Any p6)`
- [TASK_VEHICLE_DRIVE_WANDER](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_DRIVE_WANDER.md) `0x480142959D337D00` — `void TaskVehicleDriveWander(Ped ped, Vehicle vehicle, float speed, int drivingStyle)`
- [TASK_VEHICLE_ESCORT](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_ESCORT.md) `0x0FA6E4B75F302400` — `void TaskVehicleEscort(Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance)`
- [_TASK_VEHICLE_FLEE_ON_CLEANUP](https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_FLEE_ON_CLEANUP.md) `0x55CD5FDDD4335C1E` — `void TaskVehicleFleeOnCleanup(Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type)` — Vehicle Auto Drive (?) p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
- [TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING.md) `0x3123FAA6DB1CF7ED` — `void TaskVehicleFollowWaypointRecording(Ped ped, Vehicle vehicle, const char* waypointRecording, int drivingMode, Any p4, int eWaypoint, int flag, float p7, BOOL p8, float stoppingDist, Any p10)`
- [_TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2](https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING_2.md) `0x041D17A9E221AE30` — `void TaskVehicleFollowWaypointRecording_2(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9)`
- [TASK_VEHICLE_GOTO_NAVMESH](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_GOTO_NAVMESH.md) `0x195AEEB13CEFE2EE` — `void TaskVehicleGotoNavmesh(Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange)`
- [_TASK_VEHICLE_IS_HEADING_TO_COORDS](https://natives.borderlinerp.com/natives/TASK/_TASK_VEHICLE_IS_HEADING_TO_COORDS.md) `0x583AE9AF9CEE0958` — `BOOL TaskVehicleIsHeadingToCoords(Vehicle vehicle, float x, float y, float z)` — Returns true if the vehicle's current drive-to task is targeting the given coordinates (i.e., its active destination matches x,y,z).
- [TASK_VEHICLE_MISSION](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_MISSION.md) `0x659427E0EF36BCDE` — `void TaskVehicleMission(Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic)`
- [TASK_VEHICLE_MISSION_PED_TARGET](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_MISSION_PED_TARGET.md) `0x9454528DF15D657A` — `void TaskVehicleMissionPedTarget(Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic)`
- [TASK_VEHICLE_SHOOT_AT_COORD](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_SHOOT_AT_COORD.md) `0x5190796ED39C9B6D` — `void TaskVehicleShootAtCoord(Ped ped, float x, float y, float z, float p4)`
- [TASK_VEHICLE_SHOOT_AT_PED](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_SHOOT_AT_PED.md) `0x10AB107B887214D8` — `void TaskVehicleShootAtPed(Ped ped, Ped target, float p2)`
- [TASK_VEHICLE_TEMP_ACTION](https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_TEMP_ACTION.md) `0xC429DCEEB339E129` — `void TaskVehicleTempAction(Ped driver, Vehicle vehicle, int action, int time)` — Documentation from GTA V, might be the same in RDR: '1 - brake '3 - brake + reverse '4 - turn left 90 + braking '5 - turn right 90 + braking '6 - brake strong (handbrake?) until time ends '7 - turn left + accelerate '7 - turn right + acc…
- [TASK_WALK_AWAY](https://natives.borderlinerp.com/natives/TASK/TASK_WALK_AWAY.md) `0x04ACFAC71E6858F9` — `void TaskWalkAway(Ped ped, Entity entity)`
- [TASK_WANDER_AND_CONVERSE_WITH_PED](https://natives.borderlinerp.com/natives/TASK/TASK_WANDER_AND_CONVERSE_WITH_PED.md) `0x8AC76D1408731732` — `void TaskWanderAndConverseWithPed(Ped ped, Any p1, Any p2, Any p3)`
- [TASK_WANDER_IN_AREA](https://natives.borderlinerp.com/natives/TASK/TASK_WANDER_IN_AREA.md) `0xE054346CA3A0F315` — `void TaskWanderInArea(Ped ped, float x, float y, float z, float radius, float p5, float p6, int p7)`
- [TASK_WANDER_IN_VOLUME](https://natives.borderlinerp.com/natives/TASK/TASK_WANDER_IN_VOLUME.md) `0x9FDA168777B28424` — `void TaskWanderInVolume(Ped ped, Volume volume, float p2, float p3, int p4)`
- [TASK_WANDER_STANDARD](https://natives.borderlinerp.com/natives/TASK/TASK_WANDER_STANDARD.md) `0xBB9CE077274F6A1B` — `void TaskWanderStandard(Ped ped, float p1, int p2)` — Makes ped walk around the area.
- [TASK_WANDER_SWIM](https://natives.borderlinerp.com/natives/TASK/TASK_WANDER_SWIM.md) `0x527EA3DB8BC7F03B` — `void TaskWanderSwim(Ped ped, Any p1)`
- [TASK_WARP_PED_INTO_VEHICLE](https://natives.borderlinerp.com/natives/TASK/TASK_WARP_PED_INTO_VEHICLE.md) `0x9A7D091411C5F684` — `void TaskWarpPedIntoVehicle(Ped ped, Vehicle vehicle, int seat)`
- [TASK_WEAPON](https://natives.borderlinerp.com/natives/TASK/TASK_WEAPON.md) `0x7157B82D60E4BC46` — `void TaskWeapon(Ped ped)`
- [TASK_WHISTLE_ANIM](https://natives.borderlinerp.com/natives/TASK/TASK_WHISTLE_ANIM.md) `0xD6401A1B2F63BED6` — `void TaskWhistleAnim(Ped ped, Hash audPedWhistleType, Hash p2)`
- [_TRANSITION_SCENARIO_TO_CONDITIONAL_ANIM](https://natives.borderlinerp.com/natives/TASK/_TRANSITION_SCENARIO_TO_CONDITIONAL_ANIM.md) `0x79197F7D2BB5E73A` — `BOOL TransitionScenarioToConditionalAnim(Ped ped, int scenarioPoint, const char* clipsetDict, const char* clipName, const char* fromConditionalAnim, int flags)` — Requests an authored transition for a ped that is currently using a scenario point, switching into a specific conditional/clipset branch defined for that scenario.
- [UNCUFF_PED](https://natives.borderlinerp.com/natives/TASK/UNCUFF_PED.md) `0x67406F2C8F87FC4F` — `void UncuffPed(Ped ped)`
- [UNHOGTIE_PED](https://natives.borderlinerp.com/natives/TASK/UNHOGTIE_PED.md) `0x79559BAD83CCD038` — `void UnhogtiePed(Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5)`
- [_UPDATE_TASK_GO_TO_COORD_WITH_OFFSET](https://natives.borderlinerp.com/natives/TASK/_UPDATE_TASK_GO_TO_COORD_WITH_OFFSET.md) `0x3FFCD7BBA074CC80` — `void UpdateTaskGoToCoordWithOffset(Ped ped, float targetX, float targetY, float targetZ, float offsetX, float offsetY, float offsetZ, float speed, float tolerance)` — In-place update for a running follow-to-offset/go-to task: sets new target coords + local offset, with speed and arrival tolerance (foot or mount; no effect if no compatible task).
- [UPDATE_TASK_HANDS_UP_DURATION](https://natives.borderlinerp.com/natives/TASK/UPDATE_TASK_HANDS_UP_DURATION.md) `0xA98FCAFD7893C834` — `void UpdateTaskHandsUpDuration(Ped ped, int duration)`
- [_UPDATE_TASK_VEHICLE_SHOOT_AT_COORD](https://natives.borderlinerp.com/natives/TASK/_UPDATE_TASK_VEHICLE_SHOOT_AT_COORD.md) `0xAF2EF28CE3084505` — `void UpdateTaskVehicleShootAtCoord(Any p0, Any p1, Any p2, Any p3)` — Updates the target coordinate of an ongoing SCRIPT_TASK_VEHICLE_SHOOT_AT_COORD for the given ped This lets you retarget the shooting point in real time without restarting the task Has effect only while the ped’s task status for `SCRIPT_T…
- [USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE](https://natives.borderlinerp.com/natives/TASK/USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE.md) `0x5A353B8E6B1095B5` — `void UseWaypointRecordingAsAssistedMovementRoute(const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4)`
- [VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED](https://natives.borderlinerp.com/natives/TASK/VEHICLE_WAYPOINT_PLAYBACK_GET_IS_PAUSED.md) `0x4D6D30AB18B0B089` — `Any VehicleWaypointPlaybackGetIsPaused(Any p0)`
- [VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED](https://natives.borderlinerp.com/natives/TASK/VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED.md) `0x121F0593E0A431D7` — `void VehicleWaypointPlaybackOverrideSpeed(Vehicle vehicle, float speed)`
- [VEHICLE_WAYPOINT_PLAYBACK_PAUSE](https://natives.borderlinerp.com/natives/TASK/VEHICLE_WAYPOINT_PLAYBACK_PAUSE.md) `0x8A4E6AC373666BC5` — `void VehicleWaypointPlaybackPause(Vehicle vehicle)`
- [VEHICLE_WAYPOINT_PLAYBACK_RESUME](https://natives.borderlinerp.com/natives/TASK/VEHICLE_WAYPOINT_PLAYBACK_RESUME.md) `0xDC04FCAA7839D492` — `void VehicleWaypointPlaybackResume(Vehicle vehicle)`
- [VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED](https://natives.borderlinerp.com/natives/TASK/VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED.md) `0x5CEB25A7D2848963` — `void VehicleWaypointPlaybackUseDefaultSpeed(Vehicle vehicle)`
- [WAYPOINT_PLAYBACK_GET_IS_AIMING](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_GET_IS_AIMING.md) `0xD73A5D1F0325C71C` — `BOOL WaypointPlaybackGetIsAiming(Ped ped)`
- [WAYPOINT_PLAYBACK_GET_IS_PAUSED](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_GET_IS_PAUSED.md) `0x701375A7D43F01CB` — `BOOL WaypointPlaybackGetIsPaused(Ped ped)`
- [WAYPOINT_PLAYBACK_GET_IS_SHOOTING](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_GET_IS_SHOOTING.md) `0xA5B94DF8AF058F46` — `BOOL WaypointPlaybackGetIsShooting(Ped ped)`
- [WAYPOINT_PLAYBACK_OVERRIDE_SPEED](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_OVERRIDE_SPEED.md) `0x7D7D2B47FA788E85` — `void WaypointPlaybackOverrideSpeed(Ped ped, float speed, Any p2, float p3, Any p4)`
- [WAYPOINT_PLAYBACK_PAUSE](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_PAUSE.md) `0x0F342546AA06FED5` — `void WaypointPlaybackPause(Ped ped, Any p1, Any p2, Any p3)`
- [WAYPOINT_PLAYBACK_RESUME](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_RESUME.md) `0x244F70C84C547D2D` — `void WaypointPlaybackResume(Ped ped, BOOL p1, int p2, int p3)`
- [WAYPOINT_PLAYBACK_START_AIMING_AT_COORD](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_START_AIMING_AT_COORD.md) `0x8968400D900ED8B3` — `void WaypointPlaybackStartAimingAtCoord(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY.md) `0x4F158205E0C74385` — `void WaypointPlaybackStartAimingAtEntity(Any p0, Any p1, Any p2, Any p3)`
- [WAYPOINT_PLAYBACK_START_AIMING_AT_PED](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_START_AIMING_AT_PED.md) `0x20E330937C399D29` — `void WaypointPlaybackStartAimingAtPed(Any p0, Any p1, Any p2, Any p3)`
- [WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD.md) `0x057A25CFCC9DB671` — `void WaypointPlaybackStartShootingAtCoord(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)`
- [WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY.md) `0x4AF458F71C1196D2` — `void WaypointPlaybackStartShootingAtEntity(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED.md) `0xE70BA7B90F8390DC` — `void WaypointPlaybackStartShootingAtPed(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING.md) `0x47EFA040EBB8E2EA` — `void WaypointPlaybackStopAimingOrShooting(Any p0)`
- [WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED.md) `0x6599D834B12D0800` — `void WaypointPlaybackUseDefaultSpeed(Ped ped)`
- [WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT.md) `0xB629A298081F876F` — `BOOL WaypointRecordingGetClosestWaypoint(const char* waypointRecording, float x, float y, float z, int* point)`
- [WAYPOINT_RECORDING_GET_COORD](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_RECORDING_GET_COORD.md) `0x2FB897405C90B361` — `BOOL WaypointRecordingGetCoord(const char* waypointRecording, int point, Vector3* coord)`
- [WAYPOINT_RECORDING_GET_NUM_POINTS](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_RECORDING_GET_NUM_POINTS.md) `0x5343532C01A07234` — `BOOL WaypointRecordingGetNumPoints(const char* waypointRecording, int* points)`
- [WAYPOINT_RECORDING_GET_SPEED_AT_POINT](https://natives.borderlinerp.com/natives/TASK/WAYPOINT_RECORDING_GET_SPEED_AT_POINT.md) `0x005622AEBC33ACA9` — `float WaypointRecordingGetSpeedAtPoint(const char* waypointRecording, int point)`
