# TASK::_0x1F298C7BD30D1240

- **Hash:** `0x1F298C7BD30D1240`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0x1f298c7bd30d1240`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0x1F298C7BD30D1240

## Signature

```c
void _0x1F298C7BD30D1240(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x1f298c7bd30d1240(ped)

-- always available, by hash
Citizen.InvokeNative(0x1F298C7BD30D1240, ped)
```

### JavaScript

```js
N_0x1f298c7bd30d1240(ped);

// by hash
Citizen.invokeNative('0x1F298C7BD30D1240', ped);
```

### C#

```csharp
Function.Call((Hash)0x1F298C7BD30D1240, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0x1f298c7bd30d1240` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
