# TASK::_0x28EF780BDEA8A639

- **Hash:** `0x28EF780BDEA8A639`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0x28ef780bdea8a639`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0x28EF780BDEA8A639

## Signature

```c
void _0x28EF780BDEA8A639(Ped ped, Ped facingPed);
```

## Parameters

- `ped` (`Ped`)
- `facingPed` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x28ef780bdea8a639(ped, facingPed)

-- always available, by hash
Citizen.InvokeNative(0x28EF780BDEA8A639, ped, facingPed)
```

### JavaScript

```js
N_0x28ef780bdea8a639(ped, facingPed);

// by hash
Citizen.invokeNative('0x28EF780BDEA8A639', ped, facingPed);
```

### C#

```csharp
Function.Call((Hash)0x28EF780BDEA8A639, ped, facingPed);
```

- This native has no known name, so the runtime exposes it only as `N_0x28ef780bdea8a639` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
