# TASK::_0x2C497BDEF897C6DF

- **Hash:** `0x2C497BDEF897C6DF`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0x2c497bdef897c6df`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0x2C497BDEF897C6DF

## Signature

```c
Any _0x2C497BDEF897C6DF(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`Any`

## Description

*Source: VORPCORE RDR3natives*

_GET_ANIM_SCENE_FROM_PED_*

## Usage

### Lua

```lua
local retval = N_0x2c497bdef897c6df(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2C497BDEF897C6DF, p0, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x2c497bdef897c6df(p0);

// by hash
const retval = Citizen.invokeNative('0x2C497BDEF897C6DF', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x2C497BDEF897C6DF, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0x2c497bdef897c6df` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
