# TASK::_0x2D657B10F211C572

- **Hash:** `0x2D657B10F211C572`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0x2d657b10f211c572`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0x2D657B10F211C572

## Signature

```c
Any _0x2D657B10F211C572(Ped ped, float p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`float`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0x2d657b10f211c572(ped, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2D657B10F211C572, ped, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x2d657b10f211c572(ped, p1);

// by hash
const retval = Citizen.invokeNative('0x2D657B10F211C572', ped, p1 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x2D657B10F211C572, ped, p1);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x2d657b10f211c572` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
