{"hash":"0x3F8387DB1B9F31B7","ns":"TASK","name":"_0x3F8387DB1B9F31B7","slug":"0x3F8387DB1B9F31B7","official":false,"named":false,"luaName":"N_0x3f8387db1b9f31b7","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scriptStruct","type":"Any*"},{"name":"p1","type":"BOOL"}],"summary":"Used for HORSE_REVIVE","descriptions":[{"source":"alloc8or","format":"text","body":"Used for HORSE_REVIVE"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/0x3F8387DB1B9F31B7","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/0x3F8387DB1B9F31B7.md","snippets":{"lua":"local retval, scriptStruct = N_0x3f8387db1b9f31b7(p1)","luaInvoke":"local retval, scriptStruct = Citizen.InvokeNative(0x3F8387DB1B9F31B7, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())","js":"const [retval, scriptStruct] = N_0x3f8387db1b9f31b7(p1);","jsInvoke":"const [retval, scriptStruct] = Citizen.invokeNative('0x3F8387DB1B9F31B7', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());","csharp":"var scriptStruct = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x3F8387DB1B9F31B7, scriptStruct, p1);\n// scriptStruct.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x3f8387db1b9f31b7` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}