# TASK::_0x643FD1556F621772

- **Hash:** `0x643FD1556F621772`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0x643fd1556f621772`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0x643FD1556F621772

## Signature

```c
Any _0x643FD1556F621772(Any p0, Any p1, Any p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0x643fd1556f621772(p0, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x643FD1556F621772, p0, p1, p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x643fd1556f621772(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x643FD1556F621772', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x643FD1556F621772, p0, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0x643fd1556f621772` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
