# TASK::_0x678D3226CF70B9C8

- **Hash:** `0x678D3226CF70B9C8`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0x678d3226cf70b9c8`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0x678D3226CF70B9C8

## Signature

```c
Object _0x678D3226CF70B9C8(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`Object`

## Description

Returns the entity (object/prop) that the ped is currently inspecting or about to interact with during an some item interaction sequence.
Only used in R* SP Script beat_washed_ashore
Returns Object prop for TASK::_TASK_ITEM_INTERACTION_2

## Usage

### Lua

```lua
local retval = N_0x678d3226cf70b9c8(ped, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x678D3226CF70B9C8, ped, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x678d3226cf70b9c8(ped, p1);

// by hash
const retval = Citizen.invokeNative('0x678D3226CF70B9C8', ped, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x678D3226CF70B9C8, ped, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x678d3226cf70b9c8` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
