# TASK::_0x74F0209674864CBD

- **Hash:** `0x74F0209674864CBD`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0x74f0209674864cbd`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0x74F0209674864CBD

## Signature

```c
Any _0x74F0209674864CBD();
```

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0x74f0209674864cbd()

-- always available, by hash
local retval = Citizen.InvokeNative(0x74F0209674864CBD, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x74f0209674864cbd();

// by hash
const retval = Citizen.invokeNative('0x74F0209674864CBD', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x74F0209674864CBD);
```

- This native has no known name, so the runtime exposes it only as `N_0x74f0209674864cbd` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
