# TASK::_0xDF94844D474F31E5

- **Hash:** `0xDF94844D474F31E5`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0xdf94844d474f31e5`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0xDF94844D474F31E5

## Signature

```c
void _0xDF94844D474F31E5(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xdf94844d474f31e5(ped)

-- always available, by hash
Citizen.InvokeNative(0xDF94844D474F31E5, ped)
```

### JavaScript

```js
N_0xdf94844d474f31e5(ped);

// by hash
Citizen.invokeNative('0xDF94844D474F31E5', ped);
```

### C#

```csharp
Function.Call((Hash)0xDF94844D474F31E5, ped);
```

- This native has no known name, so the runtime exposes it only as `N_0xdf94844d474f31e5` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
