# TASK::_0xFE5D28B9B7837CC1

- **Hash:** `0xFE5D28B9B7837CC1`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `N_0xfe5d28b9b7837cc1`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/0xFE5D28B9B7837CC1

## Signature

```c
Any _0xFE5D28B9B7837CC1(Any p0, Any p1, Any p2, Any p3);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xfe5d28b9b7837cc1(p0, p1, p2, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFE5D28B9B7837CC1, p0, p1, p2, p3, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xfe5d28b9b7837cc1(p0, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0xFE5D28B9B7837CC1', p0, p1, p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xFE5D28B9B7837CC1, p0, p1, p2, p3);
```

- This native has no known name, so the runtime exposes it only as `N_0xfe5d28b9b7837cc1` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
