# TASK::ADD_COVER_POINT

- **Hash:** `0xD5C12A75C7B9497F`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `AddCoverPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/ADD_COVER_POINT

## Signature

```c
ScrHandle ADD_COVER_POINT(float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7);
```

## Parameters

- `p0` (`float`)
- `p1` (`float`)
- `p2` (`float`)
- `p3` (`float`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`BOOL`)

## Returns

`ScrHandle`

## Usage

### Lua

```lua
local retval = AddCoverPoint(p0, p1, p2, p3, p4, p5, p6, p7)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD5C12A75C7B9497F, p0, p1, p2, p3, p4, p5, p6, p7, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = AddCoverPoint(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
const retval = Citizen.invokeNative('0xD5C12A75C7B9497F', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4, p5, p6, p7, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD5C12A75C7B9497F, p0, p1, p2, p3, p4, p5, p6, p7);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## See also

- [TASK::REMOVE_COVER_POINT](https://natives.borderlinerp.com/natives/TASK/REMOVE_COVER_POINT.md)

*Sources: alloc8or RDR3 NativeDB.*
