# TASK::ADD_FLEE_TARGET_PED

- **Hash:** `0x3923EC958249657D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `AddFleeTargetPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/ADD_FLEE_TARGET_PED

## Signature

```c
void ADD_FLEE_TARGET_PED(Ped ped, Ped targetPed, float p2);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)
- `p2` (`float`)

## Returns

`void`

## Description

Params: p2 is always -1.f in R* Scripts

## Usage

### Lua

```lua
AddFleeTargetPed(ped, targetPed, p2)

-- always available, by hash
Citizen.InvokeNative(0x3923EC958249657D, ped, targetPed, p2)
```

### JavaScript

```js
AddFleeTargetPed(ped, targetPed, p2);

// by hash
Citizen.invokeNative('0x3923EC958249657D', ped, targetPed, p2 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x3923EC958249657D, ped, targetPed, p2);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
